claude

jasonxudeveloper-jengine

Unity game engine solution enabling hot-reload and runtime code updates without restarting the application.

0 on GitHubby JasonXuDeveloperv1.1.1MITupdated 6 months agocode_general
/

Plugin jasonxudeveloper-jengine from marketplace cascade-code-general-misc-2 in joshuarweaver/cascade-code-general-misc-2. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (5)

  • editor-ui

    JEngine Editor UI component library with theming. Triggers on: custom inspector, editor window, Unity editor UI, UIElements, VisualElement, JButton, JStack, JCard, JTextField, JDropdown, JTabView, tab view, tabbed container, design tokens, dark theme, light theme, editor styling, themed button, form

  • game-patterns

    Zero-GC game patterns with JEngine using modern C# 9+. Triggers on: game loop, spawn system, wave spawner, cooldown, ability timer, damage over time, DoT, health regen, bullet pool, enemy pool, object pool pattern, projectile system, combat system, zero allocation, no GC, performance optimization

  • jaction

    JAction fluent chainable task system for Unity. Triggers on: sequential tasks, delay, timer, repeat loop, WaitUntil, WaitWhile, async workflow, zero-allocation async, coroutine alternative, scheduled action, timed event, polling condition, action sequence, ExecuteAsync, parallel execution

  • jobjectpool

    JObjectPool thread-safe object pooling for Unity. Triggers on: object pool, GC optimization, reusable instances, bullet pool, enemy pool, effect pool, spawn pool, reduce garbage collection, memory optimization, pool prewarm, Rent Return pattern, lock-free pool

  • messagebox

    MessageBox async modal dialogs for Unity with UniTask. Triggers on: confirmation dialog, modal popup, prompt, alert, user confirmation, yes/no dialog, OK/Cancel, async dialog, await user input, delete confirmation, save confirmation

View source on GitHub

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