Automatically extract and analyze competitor ad creatives from platforms like Google Ads and Meta. Essential for media strategists monitoring competitive landscape.
200 skills
Guide to animation principles for mobile and touch interfaces. Reference for creating smooth, responsive motion in apps.
Plugin dylantarre-animation-principles from marketplace cascade-content-creation-misc-1 in joshuarweaver/cascade-content-creation-misc-1. Commands read from the repo's manifest — 1 month ago.
3d-spatialUse when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
accessible-motionUse when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.
brand-marketingUse when creating commercial animations, advertising motion, brand identity animation, logo reveals, or marketing video content.
data-visualizationUse when animating charts, graphs, dashboards, data transitions, or any information visualization work.
game-developmentUse when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.
micro-interactionsUse when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
mobile-touchUse when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
page-transitionsUse when implementing route changes, view transitions, modal opens/closes, or navigation animation in web and mobile applications.
presentationsUse when creating Keynote, PowerPoint, Google Slides animations, or any presentation motion design work.
universal-fallbackUse when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.
video-motion-graphicsUse when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.
web-motion-designUse when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.
anticipation-payoffUse when designing action sequences, gags, reveals, or any motion that needs setup before delivery—preparing audiences for what's coming and maximizing impact.
attention-directionUse when controlling where the audience looks—composing shots, choreographing action, revealing information, or any situation requiring clear visual hierarchy and focus management.
character-appealUse when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.
emotional-narrativeUse when animation needs to convey feeling, tell a story, or connect emotionally—character moments, dramatic beats, or any motion that should make the audience care.
exaggerated-clarityUse when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.
naturalistic-motionUse when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.
physics-intuitionUse when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.
problem-diagnosisUse when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.
rhythm-pacingUse when animation needs musical flow—dance sequences, action choreography, comedic timing, scene pacing, or any motion that should feel rhythmic and well-composed over time.
spatial-thinkingUse when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.
timing-masteryUse when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.
universal-mindsetUse when approaching any animation task—establishing foundational thinking patterns, teaching animation principles, or when none of the specialized thinking styles quite fit the situation.
accessibility-advocateUse when designing inclusive animations, addressing vestibular disorders and motion sensitivity, or ensuring animation accessibility compliance.
animator-traditionalUse when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.
brand-strategistUse when defining brand motion identity, creating animation guidelines for brand expression, or aligning animation with brand personality.
creative-directorUse when overseeing animation vision, setting creative direction for motion, or guiding teams on animation quality and consistency.
educator-teacherUse when creating educational content, explaining concepts through animation, or when teaching animation principles to students.
filmmakerUse when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.
frontend-developerUse when implementing animations in code, building UI transitions, or when a developer needs practical animation guidance for web/mobile applications.
game-designerUse when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.
motion-designerUse when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.
product-managerUse when prioritizing animation features, building motion roadmaps, or when a PM needs to understand the business value of animation principles.
universal-practitionerUse when applying animation principles in any context, for any role, or when a general understanding of Disney's 12 principles is needed.
ux-researcherUse when evaluating animation usability, conducting motion studies, or when researching how animation affects user perception and task completion.
Animation Principles - Absolute BeginnerUse when someone has never heard of animation principles, needs the simplest explanation possible, or is a complete newcomer to animation
Animation Principles - AdvancedUse when someone has strong command of animation principles and seeks deeper understanding of subtle applications, edge cases, and stylistic variations
Animation Principles - Deep DiveUse when someone needs comprehensive reference material on animation principles with technical depth and extensive context
Animation Principles - ExpertUse when someone has mastery of animation principles and wants to explore intentional rule-breaking, stylistic innovation, and pushing creative boundaries
Animation Principles - IntermediateUse when someone has working knowledge of animation principles and needs guidance on combining them effectively in more complex animations
Animation Principles - MasterUse when someone seeks the philosophical foundation of animation principles, wants to understand why they work, or is at a teaching/mentorship level
Animation Principles - NoviceUse when someone has basic awareness of animation principles and wants to start applying them in simple projects
Animation Principles - Quick StartUse when someone needs a rapid overview of all 12 animation principles in under 5 minutes
Animation Principles - RefresherUse when an experienced animator needs a quick reminder of the 12 principles without basic explanations
Animation Principles - Teaching OthersUse when someone needs to explain animation principles to students, mentees, or team members at various skill levels
Animation Principles - TroubleshootingUse when animation feels wrong and you need to diagnose which principle is failing or being misapplied
Animation Principles - Universal ReferenceUse when discussing animation principles with users of unknown skill level, or when providing a balanced reference that works for any experience level
attention-grabbersUse when drawing user focus - notification badges, new feature highlights, error callouts, promotional banners, or any animation meant to attract attention.
continuous-loopsUse when creating ongoing animations - loading spinners, pulsing indicators, ambient motion, background effects, or any animation that repeats indefinitely.
entrance-animationsUse when elements need to appear on screen - page loads, modals opening, items being added, content reveals, or any "coming into view" animation.
exit-animationsUse when elements need to leave the screen - closing modals, dismissing notifications, removing items, page transitions out, or any "leaving view" animation.
feedback-indicatorsUse when confirming user actions - success checkmarks, error alerts, form validation, save confirmations, or any animation acknowledging what the user did.
gesture-responsesUse when responding to touch or click interactions - button presses, drag feedback, swipe responses, tap ripples, or any direct manipulation animation.
hover-interactionsUse when creating mouse hover effects - button highlights, card lifts, link underlines, image zooms, or any pointer-triggered animation.
loading-statesUse when indicating progress or waiting - spinners, progress bars, skeleton screens, shimmer effects, or any animation showing the system is working.
scroll-animationsUse when triggering animations on scroll - reveal effects, parallax, sticky headers, progress indicators, or any scroll-linked motion.
state-changesUse when elements transform in place - toggle switches, expanding accordions, checkbox animations, button states, or any transformation without entering/exiting.
transition-sequencesUse when orchestrating multi-step animations - page transitions, onboarding flows, wizard steps, complex reveals, or any choreographed animation sequence.
universal-patternsUse when creating any animation type - provides foundational timing, easing, and principle application that applies to all motion in interfaces.
calm-relaxationUse when creating animations that soothe users, reduce anxiety, or create peaceful, meditative experiences.
comfort-safetyUse when creating animations that reassure users, reduce anxiety, or communicate protection and security.
elegance-sophisticationUse when creating animations that convey luxury, refinement, or premium brand experiences.
excitement-energyUse when creating animations that generate enthusiasm, build anticipation, or create high-energy experiences.
friendliness-approachabilityUse when creating animations that feel warm, welcoming, and make users feel comfortable engaging.
joy-delightUse when creating animations that evoke happiness, surprise, or delightful moments in the user experience.
playfulness-funUse when creating animations that entertain, engage with humor, or create lighthearted interactive experiences.
power-confidenceUse when creating animations that convey strength, authority, or bold confidence in brand and product.
professionalism-credibilityUse when creating animations for business contexts that require seriousness, competence, and trustworthy presentation.
trust-reliabilityUse when creating animations that build user confidence, establish credibility, and communicate dependability.
universal-emotionUse when you need to achieve any emotional outcome through animation—provides a framework for mapping Disney principles to any target emotion.
urgency-actionUse when creating animations that prompt immediate user action, highlight time-sensitivity, or drive conversions.
accordions-dropdownsUse when animating accordions, collapsibles, dropdowns, or expand/collapse elements for smooth reveal transitions
buttons-ctasUse when animating buttons, CTAs, or clickable action elements to create satisfying, responsive interactions
cards-containersUse when animating cards, panels, tiles, or container elements to create depth and interactivity
carousels-slidersUse when animating carousels, sliders, image galleries, or horizontally scrolling content for smooth navigation
forms-inputsUse when animating form fields, inputs, textareas, selects, or interactive form elements to improve usability and feedback
icons-badgesUse when animating icons, badges, avatars, status indicators, or small visual elements to add personality and feedback
lists-gridsUse when animating lists, grids, tables, or collections of items to create smooth ordering, filtering, and loading states
loaders-spinnersUse when creating loading indicators, spinners, progress bars, or skeleton screens to communicate system status
modals-dialogsnavigation-menusnotifications-toastsuniversal-elementse-commerce-retaileducation-learningenterprise-b2bfintech-bankingfitness-wellnessgaming-entertainmenthealthcare-medicalmedia-publishingsaas-productivitysocial-mediatravel-hospitalityuniversal-industryafter-effectsanime-jscss-nativefigma-prototypingframer-motiongsap-greensocklottie-bodymovinmotion-onepopmotionreact-springrive-animationsuniversal-toolcontinuous-infinitedeliberate-1200-2000msdramatic-2000ms-plusinstant-0-100mslarge-500-800msmedium-300-500msmicro-100-200msorchestrated-sequencesresponsive-adaptiveslow-800-1200mssmall-200-300msuniversal-timinganticipation-masteryappeal-masteryarc-masteryexaggeration-masteryfollow-through-overlappingsecondary-action-masteryslow-in-out-masterysolid-drawing-masterysquash-stretch-masterystaging-masterystraight-ahead-pose-masterytiming-principle-masteryaccessibility-issuesattention-managementbrand-consistencyemotional-disconnectimplementation-debuggingmotion-sicknessperformance-optimizationtechnical-constraintstiming-calibrationuniversal-solutionsuser-feedback-clarityux-frictionAutomatically extract and analyze competitor ad creatives from platforms like Google Ads and Meta. Essential for media strategists monitoring competitive landscape.
200 skills
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154 skills
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1 skill
Editorial diagrams in your brand, as self-contained HTML and SVG. Architecture, flowcharts, sequence, state machines, ER and database schemas, timelines, swimlanes, org charts, Gantt, Wardley maps, user journeys, service blueprints, UML class, lifecycle phase maps, and charts from bar, line and scatter to Sankey, treemap and heatmap, plus many more. Redraws draw.io, Mermaid, Excalidraw and PlantUML files. Exports SVG and PNG.
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This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.