claude

jwynia-agent-skills-1

Skill for creating compelling presentations with visual design guidance, storytelling structure, and audience engagement strategies.

0 on GitHubupdated 6 months agocontent_creation
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Plugin jwynia-agent-skills-1 from marketplace cascade-content-creation-misc-1 in joshuarweaver/cascade-content-creation-misc-1. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (119)

  • adaptation-synthesis

    Synthesize new works from extracted functional DNA documents. Use when adapting a source work to a new context, when combining multiple source extractions, or when generating variations that preserve function while changing form.

  • book-marketing

    Diagnose book marketing copy problems and generate platform-optimized blurbs, descriptions, taglines, and query pitches. Use when marketing copy feels weak, when descriptions aren't converting, or when starting marketing from scratch.

  • dna-extraction

    Extract the functional DNA from existing works (TV, film, books, plays). Use when adapting a source work, when analyzing what makes something work, when creating trope maps for reuse, or when you need to separate structural necessity from stylistic choice.

  • flash-fiction

    Diagnose and fix problems in flash fiction and micro fiction. Use when flash fiction feels weak, when writing stories under 1500 words, when working with micro fiction, sudden fiction, or compressed narrative forms.

  • game-facilitator

    Narrative RPG game master for collaborative storytelling. Use for tabletop RPG sessions, solo narrative games, or any real-time collaborative fiction requiring scene management, NPC portrayal, and story coherence.

  • interactive-fiction

    Diagnose branching narrative problems. Use when choices feel meaningless, when branching is unmanageable, when player agency conflicts with authored story, or when interactive elements break narrative flow.

  • list-builder

    Build comprehensive randomization lists for creative entropy. Use when you need to create or expand lists of story elements (professions, locations, objects, names, etc.) for use with entropy tools. Leverages research sources like Kiwix/Wikipedia to build lists with good variety and size.

  • media-adaptation

    Systematically analyze existing media to extract transferable elements for new settings. Use when adapting TV, film, or games to fiction, translating tropes across genres, or transforming genre elements for new contexts.

  • multi-order-evolution

    Design multi-generational societal evolution for science fiction settings. Use when creating civilizations that diverge from baseline humanity, when exploring how environments shape cultures over generations, or when worldbuilding requires deep time development.

  • paradox-fables

    Create fables that embody paradoxical wisdom without resolving into simple morals. Use when exploring tensions that can't be resolved, when you need narrative forms that bypass analytical defenses, or when creating teaching stories.

  • sensitivity-check

    Evaluate representation and flag potential harm concerns. Use when writing characters from marginalized groups, depicting sensitive subject matter, or wanting to check for stereotypes and harmful tropes.

  • shared-world

    Maintain a wiki-style world bible for collaborative fiction. Use for long-running story worlds, shared universes, membership sites, or any fiction requiring persistent canonical reference.

  • sleep-story

    Write stories designed to help listeners fall asleep. Use for bedtime podcasts, meditation content, calming narratives, or any content where the goal is gentle cognitive engagement that fades naturally into rest.

  • table-tone

    Diagnose and calibrate tonal delivery for tabletop RPG sessions. Use when narration feels flat, tone shifts jarringly, descriptions overwhelm play, or energy stays monotonous throughout sessions.

  • character-arc

    Design and troubleshoot character transformation arcs. Use when characters feel static, when transformation feels unearned or abrupt, when you can't articulate what false belief needs to die, or when characters serve plot without having internal journeys. Covers positive, negative, and flat arcs.

  • character-naming

    Break LLM name defaults with external entropy. Use when character names cluster around statistical medians (Chen, Patel, Maya, Marcus), when cast has collision risks, or when fantasy cultures need phonologically consistent naming.

  • dialogue

    Diagnose flat dialogue, same-voice characters, and lack of subtext. Use when conversations feel wooden, characters sound alike, or dialogue only does one thing at a time.

  • memetic-depth

    Create the perception of cultural depth through strategic juxtaposition of familiar and unfamiliar elements. Use when settings feel shallow, when you need centuries of implied history without exposition, or when worldbuilding lacks the texture of real cultural evolution.

  • statistical-distance

    Transform clichéd story elements by pushing along the emotional vector toward statistical edges. Use when first instincts are too predictable, when elements feel generic, or when you need the core methodology for avoiding statistical-center defaults.

  • underdog-unit

    Generate stories about institutional outcasts given impossible mandates with minimal resources. Use when you want team dynamics in hostile institutions, David vs. Goliath within organizations, or narrative tension from constraint-driven creativity.

  • story-analysis

    Systematically evaluate completed short stories or novel chapters to identify strengths, weaknesses, and improvement opportunities. Use after drafting to assess whether the piece achieves its narrative goals.

  • story-coach

    Act as an assistive writing coach who guides but never writes for the user. Use when helping someone develop their own writing through questions, diagnosis, and frameworks. Critical constraint - never generate story prose, dialogue, or narrative content. Instead ask questions, identify issues, sugge

  • story-collaborator

    Act as an active writing partner who contributes content alongside the human writer. Use when the writer wants a collaborator who generates prose, dialogue, alternatives, and builds on their ideas. Applies Story Sense frameworks while actively contributing to the creative work. Contrasts with story-

  • story-idea-generator

    Generate story concepts using a genre-first approach. Use when starting a new project, when brainstorming ideas, when a concept needs strengthening, or when you want to ensure emotional impact drives the story.

  • story-sense

    Diagnose what any story needs regardless of its current state. This skill should be used when a writer is stuck, evaluating story problems, when narrative feels broken, or when someone asks 'what's wrong with my story?'. Keywords: story, diagnosis, stuck, narrative, plot, character, worldbuilding, r

  • cliche-transcendence

    Transform predictable story elements into fresh, original versions. Use when something feels generic, when feedback says "I've seen this before," when elements orbit the protagonist too conveniently, or when you want to make a familiar trope feel new. Applies the 8-step CTF process and Orthogonality

  • drafting

    Break through blocks and execute first drafts. Use when the outline is done but the draft isn't happening, when writer's block strikes, when the blank page remains blank, or when progress stalls.

  • genre-conventions

    Diagnose genre problems and generate genre-specific elements. Use when genre promise is unclear, when elements feel misplaced, when secondary genres compete with primary, or when you need genre-specific entropy. Covers all 11 elemental genres from the Writing Excuses framework.

  • prose-style

    Diagnose sentence-level issues after structure is solid. Use when prose feels flat, sentences are monotonous, word choices are generic, or voice is inconsistent.

  • revision

    Guide the edit pass after drafting. Use when revision feels overwhelming, when changes cascade unpredictably, when you can't see problems anymore, or when editing never ends.

  • chapter-drafter

    Autonomously draft and polish chapters through multi-skill editorial passes. Use when you have a complete outline and want to produce a polished first draft with iterative refinement.

  • endings

    Diagnose weak endings, rushed resolutions, and arbitrary conclusions. Use when stories build well but end disappointingly, when climax feels unearned, or when resolution doesn't complete character arcs.

  • identity-denial

    Structure stories around protagonists who refuse to acknowledge what they're becoming. Use when exploring self-deception, moral transformation, or the gap between self-perception and reality.

  • key-moments

    Structure stories around essential emotional moments using Rodriguez's approach integrated with elemental genres. Use when plotting feels mechanical, when emotional beats need defining, or when building stories from vivid scenes rather than plot outlines.

  • moral-parallax

    Generate speculative fiction stories about systemic exploitation by collapsing comfortable moral distances. Use when exploring how privilege and harm are connected, when writing about systems that export consequences, or when you want stories where innocence becomes impossible.

  • novel-revision

    Manage multi-level novel revisions while preventing cascade problems. Use when editing novels, when changes at one level break things at others, when you need systematic change management for long-form fiction, or when revisions keep creating new problems.

  • outline-coach

    Act as an assistive outline coach who guides structural development through questions. Use when helping someone develop their own outline through diagnosis and frameworks. Critical constraint - never generate outline content. Instead ask questions, identify structural issues, suggest approaches, and

  • outline-collaborator

    Act as an active outline partner who develops structure collaboratively. Use when developing, iterating, or improving story outlines. Generates scene beats, character arcs, plot structures, and exploratory prose samples. Contrasts with story-collaborator which drafts finished prose.

  • perspectival-constellation

    Structure multi-POV stories through catalyst environments. Use when building interconnected narratives, when perspectives need meaningful intersection, or when a shared setting needs to generate distinct storylines.

  • positional-revelation

    Generate stories where ordinary people become crucial through their structural position in systems. Use when you want protagonists who aren't chosen ones but accidental pivots, when mundane jobs should reveal conspiracies, or when you need structurally inevitable involvement rather than coincidence.

  • reverse-outliner

    Reverse-engineer published books into structured scene-by-scene outlines for study. Use when analyzing craft, learning story structure from masters, or creating teaching materials from existing works.

  • scene-sequencing

    Structure scenes and control pacing using scene-sequel rhythm. Use when individual scenes work but don't accumulate, when pacing feels off (too rushed or too slow), when transitions feel mechanical, or when readers can follow but aren't compelled forward. Based on Dwight Swain's Goal-Conflict-Disast

  • story-zoom

    Manage multi-level story synchronization. Use when changes at one abstraction level (pitch, structure, scenes, entities, prose) need to propagate to others, or when story elements feel inconsistent across levels.

  • belief-systems

    Design religious and belief systems for fictional worlds. Use when creating pantheons, religious institutions, spiritual practices, or any belief structures that shape society and drive character motivation.

  • conlang

    Generate phonologically consistent constructed languages for fiction. Use when you need naming languages, alien speech, or fantasy tongues without deep linguistics knowledge.

  • economic-systems

    Design economic systems for fictional worlds. Use when worldbuilding needs currencies, trade networks, resource economies, or when economic pressures should drive plot and character motivation.

  • governance-systems

    Design political entities and governance systems for fictional worlds. Use when creating kingdoms, empires, federations, or any political structures that need realistic internal complexity and external relationships.

  • language-evolution

    Design evolving language systems for fictional worlds. Use when creating language families, dialects, linguistic history, or when language should reflect cultural and historical development.

  • metabolic-cultures

    Design cultures for closed-loop life support systems in space. Use when worldbuilding stations, ships, or habitats where recycled matter creates novel social structures, beliefs, and conflicts.

  • oblique-worldbuilding

    Create worldbuilding quotes and epigraphs through documentary perspectives. Use for chapter epigraphs, in-world documents, or any content where limited perspective creates meaning through what the documenter cannot see.

  • settlement-design

    Design cities, towns, and settlements for fictional worlds. Use when creating urban environments, mapping city districts, or when settlements need realistic layered development and spatial logic.

  • systemic-worldbuilding

    Build worlds through cascading consequences from speculative changes. Use when introducing new technologies, species, or alternate histories and need to trace realistic societal transformations across multiple domains.

  • world-fates

    Manage long-term fate and fortune across a shared world. Use when powerful entities feel permanent, when the world becomes static, when you need probabilistic death/fall mechanics, or when campaigns need world-level consequences that persist. Operates above the game-facilitator level.

  • worldbuilding

    Diagnose world-level story problems. This skill should be used when settings feel thin, institutions feel designed rather than evolved, economies don't make sense, or non-human species feel like humans in costume. Keywords: worldbuilding, setting, world, institutions, economy, culture, species, cons

  • joke-engineering

    Diagnose and improve humor using systems thinking. Use when jokes fall flat, when humor feels forced, when punchlines don't land, or when you want to systematically enhance comedic writing. Treats jokes as engineerable connection systems.

  • lyric-diagnostic

    Diagnose lyric problems across prosody, rhyme, meaning, register, sound, and structure. Use when AI-generated or human lyrics feel flat, cliched, awkward, or mismatched.

  • musical-dna

    Extract descriptive musical characteristics from any artist or band without using their name, building a vocabulary of sonic qualities for AI music generation, music description, or creative recombination.

  • product-analysis

    Diagnose competitive product analysis state and guide through systematic market evaluation. Use when analyzing a product category, building feature comparisons, understanding competitive landscape, building personas, or deciding build vs. buy. Routes to 6 interconnected frameworks based on current a

  • document-to-narration

    Convert written documents to narrated video scripts with TTS audio and word-level timing. Use when preparing essays, blog posts, or articles for video narration. Outputs scene files, audio, and VTT with precise word timestamps. Keywords: narration, voiceover, TTS, scenes, audio, timing, video script

  • technology-impact

    Systematically analyze societal impacts of technologies using McLuhan's Tetrad of Media Effects. Use when evaluating new technology, planning technology adoption, or analyzing technology policy.

  • presentation-design

    Design and evaluate presentations that communicate effectively. Use when designing a presentation, creating slides, getting presentation feedback, structuring a talk, or reviewing slides. Keywords: presentation, slides, talk, PowerPoint, Keynote, reveal.js.

  • speech-adaptation

    Transform comprehensive written content into purposeful spoken guidance. Use when adapting for speech, converting to spoken format, optimizing for listening, or creating audio content from written material. Keywords: speech, audio, spoken, listening, adaptation, podcast.

  • ebook-analysis

    Parse ebooks, extract concepts and entities with citation traceability, classify by type/layer, and synthesize across book collections.

  • pdf-generator

    Create and manipulate PDF files programmatically. Use when the user needs to generate PDFs, fill PDF forms, extract PDF content, add watermarks/overlays, or merge documents. Supports both template-based generation (form filling, overlays) and from-scratch creation. Keywords: PDF, document, form, fil

  • pptx-generator

    Create and manipulate PowerPoint PPTX files programmatically. Use when the user needs to generate presentations, modify PPTX templates, extract slide content, create thumbnail previews, or automate PowerPoint workflows. Supports both template-based generation (for branding compliance) and from-scrat

  • revealjs-presenter

    Generate RevealJS HTML presentations with reliable layout, professional typography, and effective visual communication. Use when creating slide decks, pitch presentations, technical talks, or any reveal.js output.

  • xlsx-generator

    Create and manipulate Excel XLSX files programmatically. Use when the user needs to generate spreadsheets, modify XLSX templates, extract spreadsheet content, or automate Excel workflows. Supports both template-based generation (for branding compliance) and from-scratch creation. Keywords: Excel, XL

  • docx-generator

    Create and manipulate Word DOCX files programmatically. Use when the user needs to generate documents, modify DOCX templates, extract document content, or automate Word document workflows. Supports both template-based generation (for branding compliance) and from-scratch creation. Keywords: Word, DO

  • competency-builder

    Guide competency framework development and operation. Use when building training that produces capability, when existing training doesn't produce competence, when structuring knowledge for multiple audiences, or when setting up feedback loops to surface gaps.

  • gentle-teaching

    Guide AI-assisted learning that empowers learners while maintaining appropriate boundaries. Use when teaching, explaining concepts, or helping someone who is struggling to understand.

  • brainstorming

    Expand seeds and escape convergent ideation. Use when you have the start of an idea and want to grow it, when brainstorming produces the same ideas every time, or when you need to explore possibility space.

  • naming

    Diagnose why names don't work and guide creation of names that do. Use for brand names, product names, character names, place names, and titles when something feels off or when systematic naming is needed.

  • agent-bootstrap

    Bootstrap agentic development environment from agent.toml manifest

  • context-network

    Bootstrap, maintain, and evolve context networks across their full lifecycle. Use when starting a new project, when existing documentation feels scattered, or when agent effectiveness degrades due to missing context.

  • context-retrospective

    Analyze agent-user interaction transcripts to identify context network maintenance needs and guidance improvements. Use after significant agent interactions or to improve context networks.

  • good-thinking

    Diagnose thinking failures and maintain process-sovereignty by auditing cognitive orientation and operation balance.

  • skill-builder

    Build new agent skills. Use when creating diagnostic frameworks, CLI tools, or data-driven generators that follow the established skill patterns.

  • skill-integrator

    Integrate installed skill usage guidance into project CLAUDE.md/AGENTS.md based on project context. Use when skills are installed but agents don't know when to use them, when setting up a new project with skills, or when updating guidance after adding skills.

  • task-breakdown

    Help neurodivergent users break down overwhelming tasks into manageable steps. Use when tasks feel paralyzing, when executive function is struggling, when someone can't start, or when the Wall of Awful has built up. Applies ADHD/autism-aware decomposition strategies.

  • research-workflow

    Guide agents through structured research including planning, multi-query execution, source analysis, and synthesis. Use for comprehensive topic research, deep investigation, or creating research reports. Keywords: research, investigate, deep dive, comprehensive, analysis, synthesis, report.

  • research
  • media-meta-analysis
  • web-search-brave
  • web-search-tavily
  • web-search
  • claim-investigation
  • fact-check
  • blind-spot-detective
  • voice-analysis
  • non-fiction-revision
  • summarization
  • mastra-hono
  • architecture-decision
  • requirements-analysis
  • system-design
  • code-review
  • task-decomposition
  • devcontainer
  • electron-best-practices
  • npm-package
  • npx-cli
  • scraper-builder
  • typescript-best-practices
  • agile-coordinator
  • agile-workflow
  • gitea-coordinator
  • gitea-workflow
  • github-agile
  • frontend-design
  • shadcn-layouts
  • pwa-development
  • react-pwa
  • abstract-strategy
  • godot-asset-generator
  • godot-best-practices
  • config-scan
  • dependency-scan
  • secrets-scan
  • security-scan
View source on GitHub

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