ucp-assetsWork with a Unity project's assets and files through the editor with `ucp asset`, `ucp files`, `ucp material`, `ucp references`, `ucp shader`, and `ucp script`: search and inspect assets, read and write ScriptableObject and material fields, move or rename assets without breaking GUID references, edi
ucp-editor-lifecycleBring a Unity project under control with the `ucp` CLI: install the bridge, open or adopt the editor, read the `[editor]` state line every command prints, recompile or hot-reload method bodies without a domain reload, enter and leave play mode, and recover from modal dialogs. Use when a task starts
ucp-project-configConfigure a Unity project from the terminal with `ucp packages`, `ucp settings`, and `ucp build`: search, add, and remove UPM packages, manage scoped registries and manifest dependencies, inspect and selectively import .unitypackage archives, read and set player, quality, physics, and lighting setti
ucp-runtime-debuggingFind out what the running Unity project is doing and why with `ucp logs`, `ucp run-tests`, `ucp exec`, `ucp profiler`, `ucp profile`, and `ucp frame capture`: read and follow console logs with filters, run edit-mode or play-mode tests by name pattern, execute registered editor scripts with parameter
ucp-scene-authoringBuild and inspect scene content in the live Unity Editor with `ucp scene`, `ucp object`, `ucp transform`, `ucp spatial`, and `ucp prefab`: snapshot and query the hierarchy, create visible primitives, add components, set serialized properties, move/rotate/scale/look-at objects, raycast and ground the
ucp-ui-toolkitAuthor and verify Unity UI Toolkit interfaces (UXML, USS, TSS) with `ucp ui`: discover documents and scenarios, lint with Unity's own importers, instantiate a document in an isolated editor panel, inspect its resolved layout and bindings, populate lists and repeaters from JSON scenarios, and capture
ucp-version-controlLightweight Unity Version Control (Plastic SCM) operations through the editor with `ucp vcs`: provider status, pending changes, checkout, revert, commit, diff, incoming, update, lock, unlock, history, and conflict resolution. Use when a project is under Unity VCS and the native `cm` CLI is unavailab
ucp-visual-feedbackSee what the Unity scene looks like and how it moves, from the terminal: `ucp screenshot` for the Game or Scene view, `ucp view capture|isolate|orbit` for framed, isolated, and multi-angle renders a vision model can read, and `ucp record capture|start|stop|arm|signal` for short video clips, includin
unity-control-protocolProgrammatic control of the Unity Editor from the terminal via the `ucp` CLI. Automate scenes, GameObjects, components, assets, materials, prefabs, build pipelines, UI Toolkit UXML/USS, settings, tests, packages, selective `.unitypackage` import, debugging and profiling over a WebSocket/JSON-RPC 2.0