ucp
claudeUnity Editor automation for agents: the single unity-control-protocol omni skill covering every ucp command surface.
9 skills
Eight focused Unity Control Protocol skills, one per command surface (editor lifecycle, scene authoring, assets, UI Toolkit, visual feedback, runtime debugging, project config, version control). Install instead of, or next to, the omni skill.
Plugin ucp-surfaces from marketplace unity-control-protocol in mflRevan/unity-control-protocol. Commands read from the repo's manifest — 30 days ago.
ucp-assetsWork with a Unity project's assets and files through the editor with `ucp asset`, `ucp files`, `ucp material`, `ucp references`, `ucp shader`, and `ucp script`: search and inspect assets, read and write ScriptableObject and material fields, move or rename assets without breaking GUID references, edi
ucp-editor-lifecycleBring a Unity project under control with the `ucp` CLI: install the bridge, open or adopt the editor, read the `[editor]` state line every command prints, recompile or hot-reload method bodies without a domain reload, enter and leave play mode, and recover from modal dialogs. Use when a task starts
ucp-project-configConfigure a Unity project from the terminal with `ucp packages`, `ucp settings`, and `ucp build`: search, add, and remove UPM packages, manage scoped registries and manifest dependencies, inspect and selectively import .unitypackage archives, read and set player, quality, physics, and lighting setti
ucp-runtime-debuggingFind out what the running Unity project is doing and why with `ucp logs`, `ucp run-tests`, `ucp exec`, `ucp profiler`, `ucp profile`, and `ucp frame capture`: read and follow console logs with filters, run edit-mode or play-mode tests by name pattern, execute registered editor scripts with parameter
ucp-scene-authoringBuild and inspect scene content in the live Unity Editor with `ucp scene`, `ucp object`, `ucp transform`, `ucp spatial`, and `ucp prefab`: snapshot and query the hierarchy, create visible primitives, add components, set serialized properties, move/rotate/scale/look-at objects, raycast and ground the
ucp-ui-toolkitAuthor and verify Unity UI Toolkit interfaces (UXML, USS, TSS) with `ucp ui`: discover documents and scenarios, lint with Unity's own importers, instantiate a document in an isolated editor panel, inspect its resolved layout and bindings, populate lists and repeaters from JSON scenarios, and capture
ucp-version-controlLightweight Unity Version Control (Plastic SCM) operations through the editor with `ucp vcs`: provider status, pending changes, checkout, revert, commit, diff, incoming, update, lock, unlock, history, and conflict resolution. Use when a project is under Unity VCS and the native `cm` CLI is unavailab
ucp-visual-feedbackSee what the Unity scene looks like and how it moves, from the terminal: `ucp screenshot` for the Game or Scene view, `ucp view capture|isolate|orbit` for framed, isolated, and multi-angle renders a vision model can read, and `ucp record capture|start|stop|arm|signal` for short video clips, includin
Unity Editor automation for agents: the single unity-control-protocol omni skill covering every ucp command surface.
9 skills
Matt Pocock's agent skills for real engineering (grilling, spec/ticket flows, TDD, code review, domain modelling and more).
39 skills
Persistent memory for Claude Code: the next session starts where the last one left off.
29 skills · 1 MCP server · hooks
Open-source AI job search that runs locally in your AI coding CLI: scan job portals, evaluate listings into a structured A-H report with a 1-5 score, tailor your CV, track applications
5 skills · hooks
Cross-session memory and token savings for coding agents.
6 skills · 1 agent · 1 MCP server · hooks
Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your coding agent's context.
1 MCP server
Package any website or local web build into a lightweight desktop app with Pake CLI.
1 skill
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