claude

ucp-surfaces

Eight focused Unity Control Protocol skills, one per command surface (editor lifecycle, scene authoring, assets, UI Toolkit, visual feedback, runtime debugging, project config, version control). Install instead of, or next to, the omni skill.

30 on GitHubby mflRevanv0.7.1MITupdated 30 days agodeveloper-tools
/

Plugin ucp-surfaces from marketplace unity-control-protocol in mflRevan/unity-control-protocol. Commands read from the repo's manifest — 30 days ago.

What it installs

Skills (8)

  • ucp-assets

    Work with a Unity project's assets and files through the editor with `ucp asset`, `ucp files`, `ucp material`, `ucp references`, `ucp shader`, and `ucp script`: search and inspect assets, read and write ScriptableObject and material fields, move or rename assets without breaking GUID references, edi

  • ucp-editor-lifecycle

    Bring a Unity project under control with the `ucp` CLI: install the bridge, open or adopt the editor, read the `[editor]` state line every command prints, recompile or hot-reload method bodies without a domain reload, enter and leave play mode, and recover from modal dialogs. Use when a task starts

  • ucp-project-config

    Configure a Unity project from the terminal with `ucp packages`, `ucp settings`, and `ucp build`: search, add, and remove UPM packages, manage scoped registries and manifest dependencies, inspect and selectively import .unitypackage archives, read and set player, quality, physics, and lighting setti

  • ucp-runtime-debugging

    Find out what the running Unity project is doing and why with `ucp logs`, `ucp run-tests`, `ucp exec`, `ucp profiler`, `ucp profile`, and `ucp frame capture`: read and follow console logs with filters, run edit-mode or play-mode tests by name pattern, execute registered editor scripts with parameter

  • ucp-scene-authoring

    Build and inspect scene content in the live Unity Editor with `ucp scene`, `ucp object`, `ucp transform`, `ucp spatial`, and `ucp prefab`: snapshot and query the hierarchy, create visible primitives, add components, set serialized properties, move/rotate/scale/look-at objects, raycast and ground the

  • ucp-ui-toolkit

    Author and verify Unity UI Toolkit interfaces (UXML, USS, TSS) with `ucp ui`: discover documents and scenarios, lint with Unity's own importers, instantiate a document in an isolated editor panel, inspect its resolved layout and bindings, populate lists and repeaters from JSON scenarios, and capture

  • ucp-version-control

    Lightweight Unity Version Control (Plastic SCM) operations through the editor with `ucp vcs`: provider status, pending changes, checkout, revert, commit, diff, incoming, update, lock, unlock, history, and conflict resolution. Use when a project is under Unity VCS and the native `cm` CLI is unavailab

  • ucp-visual-feedback

    See what the Unity scene looks like and how it moves, from the terminal: `ucp screenshot` for the Game or Scene view, `ucp view capture|isolate|orbit` for framed, isolated, and multi-angle renders a vision model can read, and `ucp record capture|start|stop|arm|signal` for short video clips, includin

View source on GitHub unityctl.dev

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