Vetted community skills for game design and content (shared with unity-meta-quest-skills): a five-part XR design reference (comfort, cybersickness, rendering, input, UX, frame budgets), game design document authoring, one-hour prototypes, playtesting, trailer review, and a Blender 5.2 game-asset pipeline (export GLB).
44 skills
Vetted community skills for the web side: the pmndrs uikit, pointer-events and handle libraries IWSDK is built on, three.js loading and shader-stutter fixes, Playwright smoke tests, service-worker updates, and Cloudflare hosting and multiplayer (Workers, Wrangler, Durable Objects).
44 skills
Start here. The path from idea to Horizon Store for an IWSDK WebXR app: workflow router, verify-first guardrail, project setup and MCP wiring, Quest Browser WebXR features, Meta VR Glasses readiness, asset pipeline, automated tests, headset testing, performance, Perfetto, comfort design, hosting-to-store release pipeline, web VRC audit, store listing and launch planning. Works next to a project scaffolded with npm create @iwsdk, which already has IWSDK's own skills.
44 skills
Meta's other official skills that touch web apps: Meta's IWSDK skill (written for IWSDK 0.4; see ERRATA), Meta's PWA store guide, the general store-submission walkthrough, Meta's multi-stack project scaffolder and simpleperf CPU profiling.
44 skills
The IWSDK team's own skills and code-review agent: iwsdk-dev entry point, models, scenes, spatial UI, grab, ray, debugging, physics, depth occlusion, real-Quest test automation, hosting, PWA packaging and the 0.4 to 0.5 migration. Skip this bundle in projects made with npm create @iwsdk: they already contain the same skills in .claude/skills.
13 skills · 1 agent