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iwsdk-webxr-skills

Skills for building WebXR games and apps with Meta's Immersive Web SDK (IWSDK), testing them on Meta Quest and shipping them on the Meta Horizon Store as PWAs. Five non-overlapping bundles: start with iwsdk-core.

1 · mirzaaghazadeh/iwsdk-webxr-skills5 pluginsMITupdated 18 days ago

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Vetted community skills for game design and content (shared with unity-meta-quest-skills): a five-part XR design reference (comfort, cybersickness, rendering, input, UX, frame budgets), game design document authoring, one-hour prototypes, playtesting, trailer review, and a Blender 5.2 game-asset pipeline (export GLB).

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Vetted community skills for the web side: the pmndrs uikit, pointer-events and handle libraries IWSDK is built on, three.js loading and shader-stutter fixes, Playwright smoke tests, service-worker updates, and Cloudflare hosting and multiplayer (Workers, Wrangler, Durable Objects).

44 skills

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Start here. The path from idea to Horizon Store for an IWSDK WebXR app: workflow router, verify-first guardrail, project setup and MCP wiring, Quest Browser WebXR features, Meta VR Glasses readiness, asset pipeline, automated tests, headset testing, performance, Perfetto, comfort design, hosting-to-store release pipeline, web VRC audit, store listing and launch planning. Works next to a project scaffolded with npm create @iwsdk, which already has IWSDK's own skills.

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Meta's other official skills that touch web apps: Meta's IWSDK skill (written for IWSDK 0.4; see ERRATA), Meta's PWA store guide, the general store-submission walkthrough, Meta's multi-stack project scaffolder and simpleperf CPU profiling.

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The IWSDK team's own skills and code-review agent: iwsdk-dev entry point, models, scenes, spatial UI, grab, ray, debugging, physics, depth occlusion, real-Quest test automation, hosting, PWA packaging and the 0.4 to 0.5 migration. Skip this bundle in projects made with npm create @iwsdk: they already contain the same skills in .claude/skills.

13 skills · 1 agent

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