claude

IWSDK Official

The IWSDK team's own skills and code-review agent: iwsdk-dev entry point, models, scenes, spatial UI, grab, ray, debugging, physics, depth occlusion, real-Quest test automation, hosting, PWA packaging and the 0.4 to 0.5 migration. Skip this bundle in projects made with npm create @iwsdk: they already contain the same skills in .claude/skills.

1 on GitHubby Meta Platforms, Inc. / IWSDK team (curated by Navid Mirzaaghazadeh)v1.0.1MITupdated 18 days agogame-development
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Plugin iwsdk-official from marketplace iwsdk-webxr-skills in mirzaaghazadeh/iwsdk-webxr-skills. Commands read from the repo's manifest — 18 days ago.

What it installs

Skills (13)

  • iwsdk-build-model

    Build or materially repair one reusable IWSDK 3D model as a glTF or deterministic parentless Three.js Object3D, including geometry, surface-relative detail, materials, semantic hierarchy, isolated inspection, and focused refinement. Does not arrange scenes, lighting, environment, or cameras; use iws

  • iwsdk-compose-scene

    Compose and review IWSDK scenes from existing manifest assets using scene JSON, placement, scale, contacts, prefabs, patterns, lighting, environment, cameras, and final framing. Does not author geometry or materials; create or repair an individual 3D asset with iwsdk-build-model.

  • iwsdk-debug

    Diagnose and verify real-time IWSDK behavior with bounded ECS pause, query, snapshot, step, and diff loops. Use for physics, animation, collision, interaction, or state bugs that cannot be proven from a screenshot.

  • iwsdk-depth-occlusion

    Add or repair IWSDK WebXR depth sensing and real-world occlusion in AR. Use for DepthSensingSystem, DepthOccludable, occlusion modes, or passthrough depth troubleshooting.

  • iwsdk-dev

    Single entry point for IWSDK development. Invoke first for every IWSDK implementation request. Routes fresh builds to an internal planning playbook and bounded changes to an established app to an internal iteration playbook.

  • iwsdk-grab

    Use emulated XR controllers to verify proximity grabbing for OneHandGrabbable and TwoHandsGrabbable objects. Use for pick up, move, release, or regression-test requests involving near-hand grab with the squeeze button.

  • iwsdk-hosting

    Publish an IWSDK app to a public HTTPS origin so it can be installed as a PWA and packaged for the Meta Horizon Store. Use when deploying, hosting, or publishing the app, choosing a host, or when a file (web manifest, icons, .well-known/assetlinks.json) must reach an already-hosted site. Always asks

  • iwsdk-migrate-0-5

    Migrate an existing IWSDK 0.4.x application to IWSDK 0.5.0. Use when upgrading across the 0.5 boundary, replacing Meta Spatial Editor or GLXF, removing retired Vite plugins, moving UIKitML to runtime-loaded assets, adopting native scene JSON, or resolving 0.5 migration errors.

  • iwsdk-native-xr-test

    Test an IWSDK app in a real Quest immersive session while controlling headset and controller poses through the IWSDK CLI. Use when the user asks to run, automate, or debug an app on a connected Quest rather than in desktop IWER emulation.

  • iwsdk-physics

    Add or repair IWSDK rigid-body simulation, collision shapes, forces, and physics-aware grabbing. Use for gravity, falling, collision, bouncing, kinematic motion, or physics tuning.

  • iwsdk-pwa-packaging

    Ship an IWSDK app to Meta Quest and the Horizon Store as a PWA/TWA — both immersive WebXR and 2D windowed panel modes. Use for PWA packaging, web app manifest and icons, auto-enter-XR on launch, bubblewrap APK builds, signing keystores, Digital Asset Links, sideloading, and Horizon Store upload. Als

  • iwsdk-ray

    Verify ray clicks, UIKit selections, and DistanceGrabbable interactions with emulated XR controllers. Use for pointing, selecting, pressing spatial UI, or moving an object through a distance grab.

  • iwsdk-ui

    Build or modify manifest-backed IWSDK UIKitML with bounded preview, placement, and runtime verification. Use for spatial panels, browser HUDs, UIKitML layout, fonts, editor previews, and runtime element behavior.

Subagents (1)

  • iwsdk-project-code-reviewer

    Reviews code in IWSDK projects (apps built with IWSDK) for correct framework usage, ECS patterns, performance, and best practices. Use when the user requests review or when a live or build failure remains unexplained after implementation.

View source on GitHub

More from mirzaaghazadeh/iwsdk-webxr-skills

All 5 plugins →

Vetted community skills for game design and content (shared with unity-meta-quest-skills): a five-part XR design reference (comfort, cybersickness, rendering, input, UX, frame budgets), game design document authoring, one-hour prototypes, playtesting, trailer review, and a Blender 5.2 game-asset pipeline (export GLB).

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Vetted community skills for the web side: the pmndrs uikit, pointer-events and handle libraries IWSDK is built on, three.js loading and shader-stutter fixes, Playwright smoke tests, service-worker updates, and Cloudflare hosting and multiplayer (Workers, Wrangler, Durable Objects).

44 skills

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Start here. The path from idea to Horizon Store for an IWSDK WebXR app: workflow router, verify-first guardrail, project setup and MCP wiring, Quest Browser WebXR features, Meta VR Glasses readiness, asset pipeline, automated tests, headset testing, performance, Perfetto, comfort design, hosting-to-store release pipeline, web VRC audit, store listing and launch planning. Works next to a project scaffolded with npm create @iwsdk, which already has IWSDK's own skills.

44 skills

1

Meta's other official skills that touch web apps: Meta's IWSDK skill (written for IWSDK 0.4; see ERRATA), Meta's PWA store guide, the general store-submission walkthrough, Meta's multi-stack project scaffolder and simpleperf CPU profiling.

44 skills

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