Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
skills-gamedev
26 game dev skills. Game development across Unity, Unreal, and Blender, plus art and audio pipelines.
Not in a marketplace yet, so it loads for one session with --plugin-dir.
Plugin skills-gamedev in poorvith-mp/skills-gamedev. Commands read from the repo's manifest — 1 month ago.
What it installs
Skills (48)
anti-cheatEnforce server authority and defend against speed hacks, memory editing, and exploits. For networking setup, see unity-multiplayer. Use when defending games against exploits or hacks.
blender-add-on-engineerMoved to modernized catalog in skillary. Removed in v4.1.
blender-animationRig, skin and animate characters and props, and export clean animation sets to an engine. Use when rigging skeletons, weight painting, or keyframing animations.
blender-modelingModel, retopologise, UV unwrap and bake game-ready assets with correct scale, pivots and polycount. Use when creating 3D hard-surface meshes, low-poly props, or UV layouts.
blender-toolingBuild Blender Python add-ons, asset validators, exporters and pipeline automation. Use when writing Python scripts, add-ons, or batch tools for Blender.
game-aiDesign NPC behaviour: behaviour trees, state machines, pathfinding, perception and difficulty tuning. Use when designing behavior trees, state machines, or enemy AI.
game-audio-engineerMoved to game-audio in skills-gamedev. Removed in v4.1.
game-audioIntegrate FMOD and Wwise, build adaptive music systems, spatial audio and audio performance budgets. Use when designing sound effects, adaptive audio, or FMOD/Wwise setups.
game-build-pipelineAutomate platform builds, asset cooking, console certification prep, and Steam or itch.io depot publishing. Use when automating game builds, cooking, packaging, or Steam uploads.
game-designDesign systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology. Use when designing gameplay systems, mechanics, balance, or rules.
game-designerMoved to game-design in skills-gamedev. Removed in v4.1.
game-ideationGenerate and pressure-test concepts: core loop, hook, fantasy, and the paper prototype that proves it. Use when brainstorming game concepts, core loops, or elevator pitches.
game-monetization-designerMoved to modernized catalog in skillary. Removed in v4.1.
game-monetizationDesign free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails. Use when designing battle passes, gacha, in-game economies, or IAPs.
game-performanceHit frame budget: draw calls, batching, GC spikes, LOD strategy and in-engine profiling. Use when profiling frame times, draw calls, GPU bottlenecks, or memory.
game-uiDesign HUDs, menus and diegetic interfaces with controller navigation and readability at TV distance. Use when designing HUDs, inventory menus, or controller-first interfaces.
game-version-controlSet up Git LFS for binary assets, handle unmergeable scene and prefab conflicts, and know when Perforce beats Git. Use when configuring Perforce, Git LFS, or binary asset branching.
godot-gameplay-scripterMoved to modernized catalog in skillary. Removed in v4.1.
godot-multiplayer-engineerMoved to modernized catalog in skillary. Removed in v4.1.
godot-shader-developerMoved to modernized catalog in skillary. Removed in v4.1.
level-designDesign layout, pacing, encounter placement and environmental narrative. Use when designing encounter spaces, level layouts, or pacing curves.
level-designerMoved to level-design in skills-gamedev. Removed in v4.1.
narrative-designDesign branching dialogue, lore architecture and environmental storytelling aligned to the GDD. Use when writing branching dialogue, worldbuilding, or character arcs.
narrative-designerMoved to narrative-design in skills-gamedev. Removed in v4.1.
playtest-feedback-analyzerMoved to modernized catalog in skillary. Removed in v4.1.
playtestingStructure playtest sessions and sort responses into UX friction, difficulty calibration and feature signal. Use when structuring playtest sessions, telemetry, or feedback loops.
production-planningPlan the build: vertical slice, milestones, scope cuts, and what actually ships in the first playable. Use when planning milestones, scoping features, or building roadmaps.
roblox-avatar-creatorMoved to modernized catalog in skillary. Removed in v4.1.
roblox-experience-designerMoved to modernized catalog in skillary. Removed in v4.1.
roblox-systems-scripterMoved to modernized catalog in skillary. Removed in v4.1.
tech-artOwn the art-to-engine pipeline: shaders, VFX, LOD chains and cross-engine asset standards. Use when optimizing art pipelines, rigging, shaders, or asset budgets.
technical-artistMoved to tech-art in skills-gamedev. Removed in v4.1.
unity-architectMoved to modernized catalog in skillary. Removed in v4.1.
unity-architectureStructure Unity projects with ScriptableObjects, decoupled systems and single-responsibility components. Use when structuring Unity projects, ScriptableObjects, or DOTS/ECS.
unity-editor-tool-developerMoved to modernized catalog in skillary. Removed in v4.1.
unity-multiplayer-engineerMoved to modernized catalog in skillary. Removed in v4.1.
unity-multiplayerBuild Netcode for GameObjects, Relay and Lobby, server authority and lag compensation. For exploit defense, see anti-cheat. Use when implementing Netcode for GameObjects or sync.
unity-shader-graph-artistMoved to modernized catalog in skillary. Removed in v4.1.
unity-shadersAuthor materials and VFX with Shader Graph, HLSL and URP/HDRP custom passes. Use when authoring URP/HDRP shaders, Shader Graph, or visual effects.
unity-toolingBuild editor tooling: EditorWindows, PropertyDrawers, AssetPostprocessors and ScriptedImporters. Use when writing custom Unity editor windows, inspectors, or gizmos.
unreal-multiplayer-architectMoved to modernized catalog in skillary. Removed in v4.1.
unreal-multiplayerBuild Actor replication, GameMode/GameState architecture and server-authoritative gameplay. Use when building Unreal networking, actor replication, or RPCs.
unreal-systems-engineerMoved to modernized catalog in skillary. Removed in v4.1.
unreal-systemsWork the C++/Blueprint continuum with Nanite, Lumen and the Gameplay Ability System. Use when developing Unreal Engine gameplay in C++, Blueprints, or GAS.
unreal-tech-artOwn the UE5 visual pipeline: Material Editor, Niagara VFX and Procedural Content Generation. Use when creating Unreal materials, Niagara visual effects, or Lumen setups.
unreal-technical-artistMoved to unreal-tech-art in skills-gamedev. Removed in v4.1.
unreal-world-builderMoved to unreal-worlds in skills-gamedev. Removed in v4.1.
unreal-worldsBuild open worlds with World Partition, Landscape, procedural foliage, HLOD and level streaming. Use when sculpting landscapes, biomes, or World Partition in Unreal.
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