claude

apocrypha-system

Apocrypha RPG mechanics for Adventure Engine adventures. Provides keyword-based character creation, 2d12 hope/fear resolution, keyword-targeted stress, adversary management, and progression through narrative milestones. An original LLM-native system with no external reference material.

3 on GitHubby Ronald Royv1.0.0MITupdated 3 months ago

Not in a marketplace yet, so it loads for one session with --plugin-dir.

Plugin apocrypha-system in rjroy/adventure-engine-corvran. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (4)

  • ap-adversaries

    This skill should be used when the GM needs to create Apocrypha adversaries, build adversary keyword blocks, design Fear abilities, determine stress thresholds, set adversary tier and difficulty, track adversary stress during encounters, or reference adversary templates and examples for minor, stand

  • ap-combat

    This skill should be used when the GM needs to handle Apocrypha combat situations, including resolving attacks against adversaries, dealing stress to adversaries, tracking adversary stress and defeat, spending Fear in combat, activating adversary Fear abilities, managing encounter state, or running

  • ap-players

    This skill should be used when the GM needs to help players create Apocrypha characters, define keywords with scoping and exclusions, handle character advancement and level-up, manage keyword splitting or retirement, track progression milestones, set up rest and recovery scenes, or reference charact

  • ap-rules

    This skill should be used when the GM needs to look up Apocrypha rules, check how a mechanic works, verify dice resolution, understand the hope/fear economy, reference stress rules, check keyword scoping, look up rest and recovery, understand progression and leveling, review session and act structur

View source on GitHub

More from rjroy/adventure-engine-corvran

All 4 plugins →

Daggerheart RPG mechanics for Adventure Engine adventures. Provides character creation with constrained Experiences, Hope/Fear token economy, spotlight-based combat, domain cards, adversary management, and SRD rule lookups. Uses Duality Dice (2d12) for narrative tension between player success and GM opportunity.

6 skills

3

SRD 5.2-compatible d20 RPG mechanics for Adventure Engine adventures. Provides skills for character creation, combat, spellcasting, monster creation, and authoritative rule lookups from the complete System Reference Document 5.2.1.

5 skills

3

corvran

claude

The Adventure Engine of Corvran - An RPG game master system that enables Claude Code to run tabletop-style adventures with persistent world state, character management, and narrative gameplay.

1 skill

3

Maintain apocrypha-system?

This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.

claude & codex plugins4 plugins