claude

daggerheart-system

Daggerheart RPG mechanics for Adventure Engine adventures. Provides character creation with constrained Experiences, Hope/Fear token economy, spotlight-based combat, domain cards, adversary management, and SRD rule lookups. Uses Duality Dice (2d12) for narrative tension between player success and GM opportunity.

3 on GitHubby Ronald Royv1.0.3CC-BY-4.0updated 3 months ago
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Plugin daggerheart-system from marketplace adventure-engine-corvran in rjroy/adventure-engine-corvran. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (6)

  • dh-adversaries

    This skill should be used when creating Daggerheart adversaries, building stat blocks, designing encounters, or determining enemy difficulty. Invoke when the GM needs to create enemies, generate adversary stat blocks, calculate Battle Points for encounter balance, or reference adversary types (Bruis

  • dh-combat

    This skill should be used when the GM needs to handle Daggerheart combat, including action roll resolution, Hope/Fear token economy, spotlight flow, damage tracking, reaction rolls, and managing combat encounters. Provides action outcome tables, encounter tracking templates, and condition references

  • dh-domains

    This skill should be used when handling domain cards and magical abilities in Daggerheart, including looking up domain card effects, understanding Recall costs, making Spellcast Rolls, selecting domain cards during character creation or advancement, or when players want to use domain-based abilities

  • dh-frame

    This skill should be used when creating a new Daggerheart campaign, establishing world tone and themes, selecting or building a campaign frame, or reframing an existing adventure. Campaign frames provide pitch, tone, themes, community/ancestry/class guidance, principles, distinctions, inciting incid

  • dh-players

    This skill should be used when the GM needs to help players create Daggerheart characters, select a class/ancestry/community, define Experiences with bounded constraints, choose domain cards, or handle level advancement (1-10). Provides templates for character sheets, session state, and Experience d

  • dh-rules

    This skill should be used when the GM needs to look up Daggerheart rules, reference what the SRD says, find official rules, get exact wording, check RAW (rules as written), verify rules references, or understand how mechanics work in Daggerheart. Provides authoritative rule clarification from the Da

View source on GitHub

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