claude

arcosian-audio

FMOD Studio and Wwise for any game: events, banks, engine integration, bank builds in CI, a minimal WAAPI client, and when engine-native audio is enough.

0 on GitHubby samsamurai301v0.4.0MITupdated 23 days agodevelopment
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Plugin arcosian-audio from marketplace arcosian in samsamurai301/arcosian. Commands read from the repo's manifest — 20 days ago.

What it installs

Skills (1)

  • audio-middleware

    Procedures for FMOD Studio and Wwise on any game, plus when engine-native audio (Godot buses and interactive streams, Unity AudioMixer, Web Audio) is enough. Covers events and banks, WAAPI and WwiseConsole build automation, Godot and Unity hookup, licences, bank size, loudness and platform formats.

View source on GitHub

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