business-ops
claudecodexBilling, finance, investors, market research, leads, contracts, email, tickets, internal comms and a chief-of-staff ops check.
200 skills
UI design and components, motion, accessibility, UX research and critique, React, Vue, Next.js, Angular, Vite. Includes Impeccable, the Taste skills, Emil Kowalski's animation skills, the Vercel web interface guidelines, and 3D and shader effects: React Three Fiber, liquid glass, ShaderGradient and Liquid Logo.
Plugin frontend from marketplace sfp in siddu1004/SFP. Commands read from the repo's manifest — 4 days ago.
accessibility-auditConduct accessibility and UI usability audits against WCAG 2.2 guidelines. Check UI usability, evaluate pages, components, and user flows for conformance at A, AA, and AAA levels, testing keyboard navigation and screen reader compatibility. Use when checking UI usability, accessibility compliance, o
accessibilityDesign, implement, and audit accessible UI to WCAG 2.2 Level AA across Web, iOS, and Android — semantic ARIA roles and labels, accessibility traits and hints, focus management, contrast, target size, and screen-reader support. Use when building or auditing UI for accessibility compliance, keyboard n
angular-developerGenerates Angular code and provides architectural guidance. Trigger when creating projects, components, or services, or for best practices on reactivity (signals, linkedSignal, resource), forms, dependency injection, routing, SSR, accessibility (ARIA), animations, styling (component styles, Tailwind
animate-expoBuild animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handle
animateBuild an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something,
animation-performanceKeep web animations and visual effects smooth and fast inside the frame budget -- accelerate slow-moving visual effects, animate composite-only properties, offload work from main thread, and diagnose dropped frames. Use when an animation or visual effect is slow-moving, janky, or needs performance t
animation-vocabularyReverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without know
apple-designApple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking,
ask-sonnerGuide to Sonner, the React toast library — install and wire up the Toaster, pick the right toast() call, promise and loading toasts, updating, dismissing and persisting toasts, styling, theming and icons, positioning and multiple toasters. Use when working with Sonner or troubleshooting it — toasts
awwwardsBuild award-caliber websites from a one-line prompt such as "make me a portfolio, my name is Ana". Uses the bar of sites that win Awwwards Site of the Day as a quality standard. Covers concept, art direction, typography, motion choreography, WebGL, page transitions, real content, SEO, accessibility
break-uiTry to break a piece of UI by feeding it worst-case data — long names, unbreakable emails, one-letter names, missing fields, huge counts, zero items, long labels, non-Latin text, emoji, extreme numbers — then render it behind a "Demo data / Worst case" toggle and report everything that broke, with t
dashboard-builderBuild monitoring dashboards that answer real operator questions for Grafana, SigNoz, and similar platforms. Use when turning metrics into a working dashboard instead of a vanity board.
design-critiqueEvaluate UI designs against usability heuristics, UX laws, interaction patterns, interaction design principles, information architecture, and content quality. Conduct heuristic evaluations, structured design critiques, pattern-based reviews, posture analysis, excise audits, IA evaluations, and UX wr
design-elevationComprehensive design elevation system that automatically transforms functional visual outputs into polished, professional designs. Use when creating ANY visual output including presentations (pptx), spreadsheets (xlsx), dashboards, reports, HTML artifacts, PDFs, web pages, or data visualizations. Ap
design-opsRun design sprints, manage handoff, establish team rituals, documentation standards, and design QA processes. Covers the operational side of design — how teams organize work, collaborate with engineering, and ship quality.
design-systemGenerate a design system from an existing codebase or audit one for visual consistency: extract tokens (colors, typography, spacing, shadows) into design-tokens.json and CSS custom properties with DESIGN.md rationale and an interactive HTML preview, score the UI across 10 dimensions, and flag AI-slo
design-systemsBuild, document, and maintain design systems with design tokens, component specifications, pattern libraries, naming conventions, and governance processes. Conduct system audits, define component hierarchies, and establish shared design languages.
design-taste-frontendSenior UI/UX Engineer. Architect digital interfaces overriding default LLM biases. Enforces metric-based rules, strict component architecture, CSS hardware acceleration, and balanced design engineering.
diagram-designCreate branded architecture, flowchart, sequence, ER, timeline, and data diagrams as HTML/SVG with Mermaid import and export. Use when designing diagrams, system architectures, data flows, or technical visuals.
emil-design-engThis skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
find-animation-opportunitiesSearch a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animat
framer-motionProduction-ready motion library for React. Use for declaratively animating layout transitions, gestures (drag, hover, tap), enter/exit animations with AnimatePresence, scroll-linked animations, and physics-based spring motions.
frontend-a11yAccessibility patterns for React and Next.js — semantic HTML, ARIA attributes, form labeling, keyboard navigation, focus management, and screen reader support. Use when building or reviewing forms, modals, dropdowns, tooltips, or tabs, fixing a11y lint or code-review findings, or wiring up keyboard
frontend-design-directionSet an ECC-specific frontend design direction for production UI work. Use when building or improving websites, dashboards, applications, components, landing pages, visual tools, or any web UI that needs stronger product-specific design judgment.
frontend-designGuidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
frontend-patternsFrontend development patterns for React, Next.js, state management, performance optimization, and UI best practices. Use when building or reviewing React or Next.js components, state, or render performance.
full-output-enforcementOverrides default LLM truncation behavior. Enforces complete code generation, bans placeholder patterns, and handles token-limit splits cleanly. Apply to any task requiring exhaustive, unabridged output.
gpt-tasteElite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive sect
gsapBuild high-performance web animations with GSAP (GreenSock Animation Platform) — tweens, timelines, ScrollTrigger, Flip, MorphSVG, SplitText, and physics. Use when implementing fluid transitions, scroll animations, SVG effects, or complex interactive motion.
hairline-adoptUse when someone has an SVG (an icon, a logo, an illustration) and wants it as a Hairline figure, or runs /hairline-adopt with a file. Reads the drawing, rebuilds its object as an isometric line figure on the engine of @lucasmarkes/hairline, and gives it a gesture that answers the pointer.
hairline-createUse when someone asks for a new Hairline figure, or runs /hairline-create with an idea. Draws one isometric line figure that answers the pointer, in the style and on the engine of @lucasmarkes/hairline, and hands it over as a single self-contained HTML file.
hallmarkDesign skill for websites and new pages that look designed, not generated. Use when the user asks to build or design something new, or names Hallmark. Never use it on an existing design unless the user names Hallmark, as in `/hallmark redesign <path>`.
high-end-visual-designTeaches the AI to design like a high-end agency. Defines the exact fonts, spacing, shadows, card structures, and animations that make a website feel expensive. Blocks all the common defaults that make AI designs look cheap or generic.
huashu-design花叔Design——用HTML做高保真原型、幻灯片、动画、可视化与专家评审。任何新设计100%先出三个方向初稿给用户选(指定风格/品牌也不豁免),选定后才执行。触发词:做原型、PPT、幻灯片、动画、设计风格、评审、做个HTML页面、UI mockup、导出MP4/GIF、做个好看的。生产级Web App/需后端的系统不适用。
i18n-syncTranslate and synchronize application JSON locale files using source-key usage, project terminology, and focused validation. Use when adding keys or languages, updating source copy, or reviewing missing and stale translations.
impeccableUse when the user wants to design, redesign, shape, critique, audit, polish, simplify, harden, animate, or otherwise improve a frontend interface: websites, landing pages, dashboards, product UI, components, forms, settings, onboarding, empty states, and native iOS or Android screens. Handles UX rev
improve-animationsSurvey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "imp
industrial-brutalist-uiRaw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.
interaction-designDesign meaningful interactions, microinteractions, animations, state machines, gesture patterns, error prevention, and product behavior. Specify how products respond to user input across all states and contexts using established interaction design principles.
interface-reviewReview UI code systematically across accessibility, layout, writing, typography, and polish. Produces prioritized, evidence-based file:line findings table. Use when reviewing UI code, evaluating design quality, checking UX polish, or conducting pre-merge frontend craft audits.
journey-mappingCreate customer journey maps, service blueprints, experience maps, empathy maps, and other alignment diagrams. Guides diagram type selection, content structure, illustration syntax, and alignment workshops.
juryScore any website the way an Awwwards jury would, from evidence alone. Screenshots every page type on desktop, a throttled phone and reduced motion, measures LCP, CLS, FPS, axe, keyboard focus and hover feedback, audits SEO and metadata, then a fresh critic that never sees the code scores Design, Us
laws-of-designingFollow these 20 foundational UX laws and core design principles whenever designing, building, reviewing, or revising a user interface. Applies across layouts, navigation, onboarding, forms, settings, dashboards, and interactive flows to minimize confusion, reduce friction, prevent errors, and optimi
liquid-glass-designiOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit. Use when building iOS 26 Liquid Glass UI in SwiftUI, UIKit, or WidgetKit.
liquid-glass-jsAdd Apple Liquid Glass-style buttons and containers to a web page with liquid-glass-js, a plain JavaScript and WebGL library with real-time refraction, blur and nested glass. Use when the user wants a glassmorphism or liquid glass button, pill, circle or panel with a refraction effect, a glass UI th
liquid-logoTurn a logo or image into an animated liquid-metal effect with Liquid Logo, a WebGL fragment-shader tool, or reuse its shader in your own page. Use when the user wants an animated chrome or liquid metal logo, a flowing edge-following shader over an image, an exportable PNG or MP4 of it, or help adap
locomotive-scrollImplement smooth scrolling, parallax effects, and scroll-triggered animations using Locomotive Scroll. Use when adding smooth inertia scrolling, scroll-bound transforms, sticky containers, or scroll-reveal effects in web interfaces.
make-interfaces-feel-betterApply concrete design-engineering details that make interfaces feel polished. Use when reviewing or improving UI spacing, typography, borders, shadows, motion, hit areas, icons, text wrapping, and interaction states.
minimalist-uiClean editorial-style interfaces. Warm monochrome palette, typographic contrast, flat bento grids, muted pastels. No gradients, no heavy shadows.
mobile-nativeMake a web app feel native on a phone — the small CSS and meta-tag fixes that separate "a website in a browser" from something that feels installed. Covers sticky hover states, tap highlight flashes, the 100vh bug, inputs that zoom the page, laggy taps, pull-to-refresh hijacking scroll, content unde
motion-advancedAdvanced motion patterns for React / Next.js — drag & drop, gestures, text animations, SVG path drawing, custom hooks, imperative sequences (useAnimate), loaders, and the full API decision tree. Requires motion-foundations. Use when building drag and drop, gestures, text or SVG animation, or imperat
motion-foundationsMotion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react. Foundation layer — all other motion skills depend on this. Use when setting up motion tokens, spring presets, reduced-motion handling, or SSR-safe an
motion-patternsProduction-ready animation patterns for React / Next.js — button, modal, toast, stagger, page transitions, exit animations, scroll, and layout — built on motion-foundations tokens and springs. Use when animating a specific UI element in React or Next.js — button, modal, toast, stagger, page transiti
nextjs-turbopackNext.js 16+ and Turbopack guidance — incremental Rust bundling, file-system caching, faster dev startup and HMR, Turbopack vs webpack tradeoffs, and the middleware.ts to proxy.ts filename change. Use when developing or debugging Next.js 16+ apps, diagnosing slow dev startup or hot reload, choosing b
nuxt4-patternsNuxt 4 app patterns for hydration safety, performance, route rules, lazy loading, and SSR-safe data fetching with useFetch and useAsyncData. Use when building or reviewing a Nuxt 4 app, or debugging hydration mismatches and SSR-safe data fetching.
pick-ui-libraryPick the right library for a given frontend task from a curated, opinionated list — numbers, OTP inputs, charts, command menus, virtualization, drag and drop, toasts, state, styling, and more. Only runs when explicitly invoked; it does not trigger on its own.
playgroundCreates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.
prototypeBuild multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Only runs when explicitly invoked; it does not trigger on its own.
react-bitsCurated collection of rich, animated React components, interactive text, dynamic backgrounds, audio synthesizers, and micro-interactions. Use when building eye-catching landing pages, creative interfaces, and engaging frontend experiences.
react-colorfulIntegrate ultra-lightweight, zero-dependency color pickers in React apps using react-colorful. Use when adding color pickers (Hex, RGB, HSL, HSV) with keyboard accessibility, custom styling, or alpha support to React interfaces.
react-patternsReact 18/19 patterns including hooks discipline, server/client component boundaries, Suspense + error boundaries, form actions, data fetching, state management decision trees, and accessibility-first composition. Use when writing or reviewing React components.
react-performanceReact and Next.js performance optimization patterns adapted from Vercel Engineering's React Best Practices (https://github.com/vercel-labs/agent-skills). Organizes 70+ rules across 8 priority categories — waterfalls, bundle size, server-side, client fetching, re-render, rendering, JS micro-perf, adv
react-testingReact component testing with React Testing Library, Vitest/Jest, MSW for network mocking, accessibility assertions with axe, and the decision boundary between component tests and Playwright/Cypress end-to-end runs. Use when writing or fixing tests for React components, hooks, or pages.
react-three-fiberBuild 3D scenes in React with React Three Fiber (@react-three/fiber), the React renderer for three.js. Use when the user wants 3D in a React or Next.js app, a Canvas with meshes, lights and cameras, animation with useFrame, loading models or textures, pointer events on 3D objects, on-demand renderin
redesign-existing-projectsUpgrades existing websites and apps to premium quality. Audits current design, identifies generic AI patterns, and applies high-end design standards without breaking functionality. Works with any CSS framework or vanilla CSS.
review-animationsReviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
shadergradientAdd an animated 3D shader gradient background to a React, Next.js, Vue or Nuxt site with ShaderGradient (@shadergradient/react, @shadergradient/vue). Use when the user wants a moving gradient, an animated plane, sphere or water-plane backdrop, a gradient configured from a shadergradient.co URL, or h
stageshowBuild faux product UI that looks like a real product, as a still illustration or an animated demo with a cursor. Browser and app windows, dashboards, phones, notifications, terminals, bento grids and cursor walkthroughs, framed, masked and cropped the way a marketing page, feature card or docs hero
stitch-design-tasteSemantic Design System Skill for Google Stitch. Generates agent-friendly DESIGN.md files that enforce premium, anti-generic UI standards — strict typography, calibrated color, asymmetric layouts, perpetual micro-motion, and hardware-accelerated performance.
taste-applicationGenerate new video against a distilled style pack and cut it into a finished piece - plan takes from the reference's cut rhythm, generate on fal, grade with the pack's measured LUT, cut at the measured cadence, weave in existing footage, composite overlay plates, mint 3D props, and verify the result
taste-distillationMeasure a set of reference videos into a reusable style pack - colour grade as a 3D LUT, cut rhythm as a shot-length distribution, hero stills, screen-blend overlay plates, and a text spec for a generative model. Use when the user wants to capture the look of reference footage, build a repeatable lo
tasteCreative-direction layer for music videos and short-form edits in the angelcore / cloud-trance / hyperpop family — a named-genre aesthetic vocabulary, mood + color + light system, beat-synced editing grammar, and a pipeline chaining ECC's video skills from b-roll generation to distribution. Use when
theme-factoryToolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.
ui-to-vueUse when the user has UI screenshots or design exports that need batch conversion into Vue 3 components, especially with Vant, Element Plus, or Ant Design Vue.
ui-ux-pro-maxUI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Se
uimax-banner-designDesign banners for social media, ads, website heroes, creative assets, and print. Multiple art direction options with optional generated or supplied visuals. Actions: design, create, generate banner. Platforms: Facebook, Twitter/X, LinkedIn, YouTube, Instagram, Google Display, website hero, print. S
uimax-brandBrand voice, visual identity, messaging frameworks, asset management, brand consistency. Activate for branded content, tone of voice, marketing assets, brand compliance, style guides.
uimax-design-systemToken architecture, component specifications, and slide generation. Three-layer tokens (primitive→semantic→component), CSS variables, spacing/typography scales, component specs, strategic slide creation. Use for design tokens, systematic design, brand-compliant presentations.
uimax-designComprehensive design skill: brand identity, design tokens, UI styling, logo generation (55 styles, Gemini, Atlas Cloud, or MuAPI AI), corporate identity program (50 deliverables, CIP mockups), HTML presentations (Chart.js), banner design (22 styles, social/ads/web/print), icon design (15 styles, SVG
uimax-slidesCreate strategic HTML presentations with Chart.js, design tokens, responsive layouts, copywriting formulas, and contextual slide strategies.
uimax-ui-stylingux-researchux-strategyux-writingvite-patternsvue-patternsweb-artifacts-builderweb-interface-guidelinesBilling, finance, investors, market research, leads, contracts, email, tickets, internal comms and a chief-of-staff ops check.
200 skills
Math proof and olympiad work, Blender, and M5Stack and Cardputer hardware.
123 skills
Agent-driven work: autonomous loops, orchestration, councils, dev teams, planning and feature pipelines.
107 skills
Building for agents: skills, plugins, hooks, MCP servers, harnesses, token budgets, context compression and Cowork plugin tools.
104 skills
67 named visual styles to build in: brutalism, glassmorphism, editorial, retro, shadcn and more.
67 skills
Driving an OmniRoute AI gateway: routing, providers, budgets, caching, compression, MCP and A2A.
45 skills
Matt Pocock's agent skills for real engineering (grilling, spec/ticket flows, TDD, code review, domain modelling and more).
39 skills
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
Official Next.js skills: adopt and optimize Cache Components, adopt Partial Prefetching, and verify runtime behavior against a running dev server.
6 skills
tasteskill 2.5.1: professional company websites at the figma.com and x.ai level, with one section per screen, real photographs, real product UI, effects kept for tech and gaming pages, and a real-browser checker and finish gate.
1 skill
5 skills + 35 modes + Material Passport pipeline. Includes v3.6.7 cross-model audit gate and v3.6.8 generator-evaluator contract.
5 skills · 16 commands · 4 agents · hooks
Claude Skills for Obsidian
6 skills
This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.