business-ops
claudecodexBilling, finance, investors, market research, leads, contracts, email, tickets, internal comms and a chief-of-staff ops check.
200 skills
Math proof and olympiad work, Blender, and M5Stack and Cardputer hardware.
Plugin science-hardware from marketplace sfp in siddu1004/SFP. Commands read from the repo's manifest — 4 days ago.
anndataHandles annotated matrices in single-cell analysis, .h5ad and Zarr files, and integration with the scverse ecosystem. This is the data format skill—for analysis workflows use scanpy; for probabilistic models use scvi-tools; for population-scale queries use cellxgene-census.
astropyCore Python library for astronomy and astrophysics workflows that need Astropy APIs, including units/quantities, coordinates, FITS I/O, tables, time systems, WCS, and cosmology. Use when implementing or debugging astronomical data analysis code with Astropy.
biopythonProvides Biopython workflows for sequence manipulation, file parsing (FASTA/GenBank/PDB), phylogenetics, and programmatic NCBI/PubMed access (Bio.Entrez). Supports batch processing, custom molecular-biology pipelines, BLAST automation, structure analysis, and motif analysis.
blend-analog-found-footage-horrorAnalog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
blend-animationGame-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
blend-anime-styleAnime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
blend-apocalypse-worldsApocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
blend-archvizArchitectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
blend-asset-optimizationValidates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
blend-biome-worldsBiome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.
blend-body-horror-styleBody horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.
blend-brutalist-moodBrutalist and concrete-monument mood direction for Blender architecture and scenes with raw concrete, monumental scale, and austere composition.
blend-camera-cinematographyCinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
blend-cartoon-styleCartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
blend-character-archetypesCharacter archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).
blend-character-artistAAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.
blend-chibi-styleChibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.
blend-cloth-simGarment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.
blend-collision-proxyCollision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.
blend-comic-book-styleComic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast framing.
blend-compositingBlender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.
blend-cosmic-eldritch-horrorCosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.
blend-cozy-wholesome-moodCozy, cute, wholesome, relaxing, and peaceful mood direction for Blender assets and scenes.
blend-creature-artistAAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.
blend-dark-gritty-moodDark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender.
blend-dream-surreal-moodDreamlike, surreal, mysterious, mystical, hopeful, and chaotic mood direction for Blender scenes.
blend-dream-weirdcore-styleDreamcore, weirdcore, and traumacore-inspired art direction for Blender with nostalgic wrongness, liminal nostalgia, and surreal childhood spaces.
blend-environment-artistAAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.
blend-export-pipelineProduction export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.
blend-fantasy-worldsFantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.
blend-folk-horror-styleFolk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling.
blend-frutiger-aero-styleFrutiger Aero art direction for Blender with glossy skeuomorphism, aqua UI cues, nature-tech optimism, and mid-2000s futurism.
blend-genre-action-combatArt direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.
blend-genre-card-party-idleArt direction for card games, deck builders, party games, idle/incremental, educational, and rhythm game presentational spaces in Blender.
blend-genre-metroidvania-roguelikeArt direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.
blend-genre-narrative-vnArt direction for visual novel, interactive movie, walking simulator, and story-driven presentation spaces in Blender.
blend-genre-open-world-sandboxArt direction for open world and sandbox games in Blender with biome landmarks, traversable scale, and discovery props.
blend-genre-puzzle-platformerArt direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.
blend-genre-racing-sportsArt direction for racing and sports games in Blender with track landmarks, stadium kits, and high-speed readability.
blend-genre-rpgArt direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.
blend-genre-shooterArt direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.
blend-genre-soulslikeArt direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.
blend-genre-stealthArt direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials.
blend-genre-strategy-simArt direction for strategy, RTS, turn-based strategy, tower defense, MOBA, city builder, colony sim, and simulation games in Blender.
blend-genre-survivalArt direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.
blend-geometry-nodesBlender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.
blend-godot-exportGodot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
blend-hair-groomHair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.
blend-hand-painted-styleHand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.
blend-hard-surfaceAAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
blend-hd-2d-styleHD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.
blend-historical-worldsHistorical and period world art direction for Blender including Western, pirate, samurai/ninja, Viking, ancient Egypt/Greece/Rome, Victorian, modern, and military eras.
blend-horror-stylePsychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.
blend-indie-horror-aestheticsIndie horror aesthetic pack for Blender covering Silent Hill, Fear to Fathom, Puppet Combo, corporate horror, cabin/forest/hospital horror, and related looks.
blend-isometric-styleIsometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.
blend-lightingCinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. Use for look development and scene atmosphere via MCP.
blend-liminal-space-styleLiminal space and Backrooms art direction for Blender with empty transitional architecture, wrong familiarity, and endless repetition.
blend-lod-pipelineDedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.
blend-lookdevLook development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.
blend-lowpoly-styleLow-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.
blend-manga-styleManga-inspired art direction for Blender emphasizing monochrome value design, speed lines, screentone feel, and manga panel staging.
blend-mascot-puppet-horrorMascot and puppet horror art direction for Blender with cheerful brand characters made wrong, felt/foam materials, and uncanny performance.
blend-materialsBlender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.
blend-minimalist-styleMinimalist and abstract-leaning art direction for Blender with reduced forms, limited palettes, and negative space.
blend-neon-retrofuturismNeon, vaporwave, synthwave, and retrofuturistic mood/art direction for Blender with grid horizons, chrome, and dusk palettes.
blend-noir-styleNoir art direction for Blender with high-contrast lighting, wet streets, silhouettes, and monochrome or limited-color grading.
blend-painterly-stylePainterly art direction spanning watercolor and oil-painting looks for Blender using soft edges, pigment texture, and illustrative lighting.
blend-physics-simRigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.
blend-pixel-art-stylePixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.
blend-procedural-modelingProcedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.
blend-prop-artistEveryday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.
blend-psx-horror-stylePS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.
blend-qa-reviewProduction QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.
blend-realistic-stylePhotorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.
blend-renderingBlender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.
blend-retopologyProduction retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.
blend-retro-16bit-styleRetro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.
blend-retro-8bit-styleRetro 8-bit art direction for Blender-assisted pixel/low-res aesthetics inspired by NES-era constraints.
blend-riggingProduction rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. Use before animation on deforming assets via MCP.
blend-scene-assemblyLarge scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.
blend-sci-fi-punk-worldsblend-sculptingblend-set-dressingblend-stop-motion-craft-styleblend-stylized-styleblend-texture-workflowblend-unity-exportblend-unreal-exportblend-uv-workflowblend-vector-styleblend-vegetation-artistblend-vehicle-artistblend-vfx-fxblend-visual-console-erasblend-voxel-styleblender-directorblender-modelerblender-motion-state-inspectionblender-product-polishblender-threejs-exportblender-toolkitcardputer-buddycrane-shotdatamoldeepchemdolly-rotatedynamic-full-loopimage-to-3dm5-onboardmath-olympiadmulti-image-to-3dperfect-looppolyhaven-hdri-showcasepolyhaven-material-swappolyhaven-scene-builderpolyhaven-studio-setuppolyhaven-texture-applyscientific-schematicsscikit-biosiegeslow-zoomsoloturntableBilling, finance, investors, market research, leads, contracts, email, tickets, internal comms and a chief-of-staff ops check.
200 skills
Agent-driven work: autonomous loops, orchestration, councils, dev teams, planning and feature pipelines.
107 skills
Building for agents: skills, plugins, hooks, MCP servers, harnesses, token budgets, context compression and Cowork plugin tools.
104 skills
UI design and components, motion, accessibility, UX research and critique, React, Vue, Next.js, Angular, Vite. Includes Impeccable, the Taste skills, Emil Kowalski's animation skills, the Vercel web interface guidelines, and 3D and shader effects: React Three Fiber, liquid glass, ShaderGradient and Liquid Logo.
88 skills
67 named visual styles to build in: brutalism, glassmorphism, editorial, retro, shadcn and more.
67 skills
Driving an OmniRoute AI gateway: routing, providers, budgets, caching, compression, MCP and A2A.
45 skills
Matt Pocock's agent skills for real engineering (grilling, spec/ticket flows, TDD, code review, domain modelling and more).
39 skills
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
Official Next.js skills: adopt and optimize Cache Components, adopt Partial Prefetching, and verify runtime behavior against a running dev server.
6 skills
tasteskill 2.5.1: professional company websites at the figma.com and x.ai level, with one section per screen, real photographs, real product UI, effects kept for tech and gaming pages, and a real-browser checker and finish gate.
1 skill
5 skills + 35 modes + Material Passport pipeline. Includes v3.6.7 cross-model audit gate and v3.6.8 generator-evaluator contract.
5 skills · 16 commands · 4 agents · hooks
Claude Skills for Obsidian
6 skills
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