claude

superunity

Comprehensive Unity 3D game development plugin for Claude Code: exploring, planning, TDD, debugging, code review, subagent orchestration, and verification workflows

2 on GitHubby Soner Eraslanv1.0.0MITupdated 6 months agodevelopment
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Plugin superunity from marketplace local-marketplace in sonereraslan/local-marketplace. Commands read from the repo's manifest — 1 month ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.

What it installs

Skills (11)

  • unity-code-review

    This skill should be used when the user asks to review Unity code, requests a code review, wants to check code before merging, or says 'review my changes', 'check this before merge', 'run a code review', or 'what should I look for in review'. Covers requesting review via a code-reviewer subagent, re

  • unity-ecs-patterns

    This skill should be used when the user is working with Unity DOTS — Entity Component System, Job System, or Burst Compiler. Trigger phrases include "ECS", "DOTS", "ISystem", "IJobEntity", "entity component system", "SystemAPI", "EntityQuery", "entity command buffer", "ECB", "baking", "authoring com

  • unity-executing-plans

    This skill should be used when the user asks to execute, implement, or follow a Unity implementation plan. Common triggers include 'execute the plan', 'implement the plan', 'start building from the plan', 'run the tasks in the plan', or 'follow the plan step by step'. Handles batch execution of plan

  • unity-exploring-project

    This skill should be used when the user wants to design or plan a new Unity feature, system, or behavior before writing code. Trigger phrases include 'I want to build', 'design a system for', 'let us add a feature', 'plan out', 'how should I architect', 'I need a new system', 'create a feature for'.

  • unity-finishing-branch

    This skill should be used when the user says 'I'm done with this feature branch', 'merge my work back', 'finish this branch', 'create a PR for this', 'ready to merge', 'wrap up this branch', 'clean up and merge', or 'discard this branch'. Runs full Unity verification, resolves Unity-specific pre-mer

  • unity-subagent-dev

    This skill should be used when the user wants to execute an implementation plan by dispatching independent tasks to subagents, with spec compliance and code quality reviews after each task. Relevant when the user says 'execute my plan with subagents', 'implement these tasks one at a time', 'run my p

  • unity-systematic-debugging

    This skill provides a systematic four-phase debugging process for Unity projects. It should be used when the user encounters a Unity bug, NullReferenceException, test failure, unexpected runtime behavior, compile error, build failure, or performance problem. Trigger phrases include 'debug this', 'fi

  • unity-tdd

    This skill should be used when the user asks to write tests first, do TDD, implement a feature or bugfix using test-driven development, add unit tests before coding, write EditMode or PlayMode tests, or set up Unity Test Runner. Also applies when a user says 'red green refactor', 'write a failing te

  • unity-verification

    This skill should be used when a user asks to verify Unity work, confirm tests pass, check that a bug is fixed, validate a build, finalize a task, or mark work as complete. Trigger phrases include 'verify this works', 'run the tests', 'is this done', 'check the build', 'confirm it compiles', 'mark t

  • unity-writing-plans

    This skill should be used when the user wants to write an implementation plan, create a task breakdown, or plan out a Unity feature before writing code. Trigger phrases include: 'write a plan', 'create a plan', 'plan this feature', 'break this into tasks', 'implementation plan', 'plan before coding'

  • using-superunity

    This skill should be used when starting any conversation involving Unity 3D game development, C# scripting, MonoBehaviour, ScriptableObject, or Unity Editor workflows. It establishes the skill discovery and invocation process for all Unity tasks. Relevant when the user says things like "help me buil

Slash commands (1)

  • /superunity:debug-report

    Generate a structured debugging report with project context, recent changes, and Phase 1 checklist

Subagents (4)

  • unity-error-analyzer

    Use this agent to analyze Unity Console errors, stack traces, and log output to identify likely root causes. Examples:

  • unity-project-scanner

    Use this agent to scan and summarize a Unity project's structure, packages, conventions, and architecture. Examples:

  • unity-script-analyzer

    Use this agent to analyze Unity C# scripts for common issues, anti-patterns, and quality problems. Examples:

  • unity-test-writer

    Use this agent to generate EditMode or PlayMode tests for existing Unity C# code. Examples:

Hooks (3)

  • SessionStart

    bash ${CLAUDE_PLUGIN_ROOT}/hooks/session-start.sh

  • PreToolUse

    bash ${CLAUDE_PLUGIN_ROOT}/hooks/check-unity-gitignore.sh

  • PreToolUse

    bash ${CLAUDE_PLUGIN_ROOT}/hooks/check-debug-logs.sh

View source on GitHub

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