claude

superunity-design

Game design toolkit for a 2.5D puzzle platformer (Valiant Hearts style). 9 auto-triggered design skills (routing hub, brainstorming, mechanics, puzzles, narrative, level, camera, visual feedback, audio) plus 5 agents (design-scene, design-review, design-brief, polish-pass, mechanic-test).

2 on GitHubby Soner Eraslanv1.0.0MITupdated 6 months agodesign
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Plugin superunity-design from marketplace local-marketplace in sonereraslan/local-marketplace. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (10)

  • unity-audio

    This skill should be used when designing audio for any Unity game — including defining the game's audio identity, planning when music plays, mapping sound effects to player actions, designing silence and dynamic audio, balancing audio layers, or setting up Unity audio systems. Trigger phrases includ

  • unity-brainstorming

    This skill should be used when the user wants to brainstorm Unity game design ideas, including gameplay mechanics, level design concepts, narrative direction, or any creative game design problem. Trigger phrases include: "brainstorm mechanics", "ideate level design", "let's come up with ideas", "mec

  • unity-camera

    This skill should be used when designing camera behavior for any Unity game — including room framing, camera transitions between zones, cinematic camera moves for narrative beats, depth layering, Cinemachine virtual camera setup, or deciding when the camera should lead versus follow the player. Cove

  • unity-designer

    This is the core design hub for the superunity-design plugin. This skill should be used when the user asks a general Unity game design question, needs help deciding which design skill to use, wants to understand the overall design workflow, is starting a new design task, asks about design pillars an

  • unity-level

    This skill should be used when designing, laying out, or prototyping a level for any Unity game — including structuring a level's flow, placing challenges and encounters, guiding the player through space, calibrating pacing and intensity, predicting player confusion, or setting up a graybox prototyp

  • unity-mechanics

    This skill should be used when designing, proposing, or refining gameplay mechanics for any Unity game — including proposing player abilities, designing interaction systems, structuring contextual interactions, defining mechanic constraints, or mapping how a mechanic evolves across the game. Trigger

  • unity-narrative

    This skill should be used when designing story moments for any Unity game — including integrating narrative into gameplay, designing environmental storytelling, writing scenes with or without dialogue, tying a mechanic to an emotional meaning, designing dialogue systems, or producing a narrative sce

  • unity-puzzle

    This skill should be used when designing gameplay challenges, puzzles, or encounters for any Unity game — including structuring a challenge around an existing mechanic, sequencing encounters across a level, ensuring challenges teach without frustrating, or writing a challenge proposal. Trigger phras

  • unity-visual-feedback

    This skill should be used when designing visual feedback, game feel, or polish for any Unity game — including making actions feel responsive, ensuring players can read the scene at a glance, designing animation states, adding juice to player interactions, or deciding what UI is needed. Trigger phras

  • unity-writing-gdd

    This skill should be used when the user needs to create, structure, audit, or consolidate game design documentation — including initialising a GDD, writing Feature Documents, defining design pillars, auditing GDD completeness, consolidating scattered design notes into a unified document, or managing

Subagents (5)

  • design-brief

    Use this agent to compile all design proposals from the conversation into a structured handoff document. Trigger when the user wants to summarise, export, or document what has been designed so far. <example> Context: User has designed several aspects of a scene across the conversation user: "Can you

  • design-review

    Use this agent to audit a game design against the project's design pillars, constraint checklist, and anti-patterns — producing a structured pass/fail review report. Trigger when the user wants to validate design work, check for problems, or review before finalising. <example> Context: User has been

  • design-scene

    Use this agent to run the full 8-step design workflow for a scene, area, or level — producing proposals from each design skill in sequence and returning a combined design document. Trigger when the user wants to design a complete scene from scratch or from a partial starting point. <example> Context

  • mechanic-test

    Use this agent to evaluate a proposed or existing mechanic against the constraint checklist, evolution framework, and integration matrix — producing a structured READY/NEEDS WORK/CUT verdict. Trigger when the user proposes a mechanic, wants to validate one, or is comparing mechanics. <example> Conte

  • polish-pass

    Use this agent to run a 4-step polish audit (visual feedback, camera, audio, pacing) on an existing design. Trigger when a design is functionally complete but needs a presentation and feel review — the level "works but feels flat." <example> Context: User has a working level that lacks polish user:

View source on GitHub

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