superunity
claudeComprehensive Unity 3D game development plugin for Claude Code: exploring, planning, TDD, debugging, code review, subagent orchestration, and verification workflows
11 skills · 1 command · 4 agents · hooks
Game design toolkit for a 2.5D puzzle platformer (Valiant Hearts style). 9 auto-triggered design skills (routing hub, brainstorming, mechanics, puzzles, narrative, level, camera, visual feedback, audio) plus 5 agents (design-scene, design-review, design-brief, polish-pass, mechanic-test).
Plugin superunity-design from marketplace local-marketplace in sonereraslan/local-marketplace. Commands read from the repo's manifest — 1 month ago.
unity-audioThis skill should be used when designing audio for any Unity game — including defining the game's audio identity, planning when music plays, mapping sound effects to player actions, designing silence and dynamic audio, balancing audio layers, or setting up Unity audio systems. Trigger phrases includ
unity-brainstormingThis skill should be used when the user wants to brainstorm Unity game design ideas, including gameplay mechanics, level design concepts, narrative direction, or any creative game design problem. Trigger phrases include: "brainstorm mechanics", "ideate level design", "let's come up with ideas", "mec
unity-cameraThis skill should be used when designing camera behavior for any Unity game — including room framing, camera transitions between zones, cinematic camera moves for narrative beats, depth layering, Cinemachine virtual camera setup, or deciding when the camera should lead versus follow the player. Cove
unity-designerThis is the core design hub for the superunity-design plugin. This skill should be used when the user asks a general Unity game design question, needs help deciding which design skill to use, wants to understand the overall design workflow, is starting a new design task, asks about design pillars an
unity-levelThis skill should be used when designing, laying out, or prototyping a level for any Unity game — including structuring a level's flow, placing challenges and encounters, guiding the player through space, calibrating pacing and intensity, predicting player confusion, or setting up a graybox prototyp
unity-mechanicsThis skill should be used when designing, proposing, or refining gameplay mechanics for any Unity game — including proposing player abilities, designing interaction systems, structuring contextual interactions, defining mechanic constraints, or mapping how a mechanic evolves across the game. Trigger
unity-narrativeThis skill should be used when designing story moments for any Unity game — including integrating narrative into gameplay, designing environmental storytelling, writing scenes with or without dialogue, tying a mechanic to an emotional meaning, designing dialogue systems, or producing a narrative sce
unity-puzzleThis skill should be used when designing gameplay challenges, puzzles, or encounters for any Unity game — including structuring a challenge around an existing mechanic, sequencing encounters across a level, ensuring challenges teach without frustrating, or writing a challenge proposal. Trigger phras
unity-visual-feedbackThis skill should be used when designing visual feedback, game feel, or polish for any Unity game — including making actions feel responsive, ensuring players can read the scene at a glance, designing animation states, adding juice to player interactions, or deciding what UI is needed. Trigger phras
unity-writing-gddThis skill should be used when the user needs to create, structure, audit, or consolidate game design documentation — including initialising a GDD, writing Feature Documents, defining design pillars, auditing GDD completeness, consolidating scattered design notes into a unified document, or managing
design-briefUse this agent to compile all design proposals from the conversation into a structured handoff document. Trigger when the user wants to summarise, export, or document what has been designed so far. <example> Context: User has designed several aspects of a scene across the conversation user: "Can you
design-reviewUse this agent to audit a game design against the project's design pillars, constraint checklist, and anti-patterns — producing a structured pass/fail review report. Trigger when the user wants to validate design work, check for problems, or review before finalising. <example> Context: User has been
design-sceneUse this agent to run the full 8-step design workflow for a scene, area, or level — producing proposals from each design skill in sequence and returning a combined design document. Trigger when the user wants to design a complete scene from scratch or from a partial starting point. <example> Context
mechanic-testUse this agent to evaluate a proposed or existing mechanic against the constraint checklist, evolution framework, and integration matrix — producing a structured READY/NEEDS WORK/CUT verdict. Trigger when the user proposes a mechanic, wants to validate one, or is comparing mechanics. <example> Conte
polish-passUse this agent to run a 4-step polish audit (visual feedback, camera, audio, pacing) on an existing design. Trigger when a design is functionally complete but needs a presentation and feel review — the level "works but feels flat." <example> Context: User has a working level that lacks polish user:
Comprehensive Unity 3D game development plugin for Claude Code: exploring, planning, TDD, debugging, code review, subagent orchestration, and verification workflows
11 skills · 1 command · 4 agents · hooks
Collection of example skills demonstrating various capabilities including skill creation, MCP building, visual design, algorithmic art, internal communications, web testing, artifact building, Slack GIFs, and theme styling
19 skills
Comprehensive PR review agents specializing in comments, tests, error handling, type design, code quality, and code simplification
1 command · 6 agents
Professional UI/UX design intelligence for AI coding assistants. Includes searchable databases of styles, colors, typography, charts, and UX guidelines for React, Next.js, Astro, Vue, Nuxt.js, Nuxt UI, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, Jetpack Compose, Angular, Laravel, JavaFX, and Three.js.
7 skills
tasteskill 2.5.1: professional company websites at the figma.com and x.ai level, with one section per screen, real photographs, real product UI, effects kept for tech and gaming pages, and a real-browser checker and finish gate.
1 skill
Design fluency for frontend development. 1 skill with 24 commands (/impeccable polish, /impeccable audit, /impeccable critique, etc.) and curated anti-pattern detection.
1 skill · 4 agents · hooks
Build, preview, and test UI components with Storybook.
7 skills
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