claude

bravos-systems-as-experience

Use when gameplay depends on interacting mechanics, player experimentation, optimization, emergent stories or a modding ecosystem.

15 on GitHubby tachyon-beepv2.0.0CC-BY-SA-4.0updated 1 month agogame-development
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Plugin bravos-systems-as-experience from marketplace foundryside-marketplace in tachyon-beep/skillpacks. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • using-systems-as-experience

    Use when gameplay depends on interacting mechanics, player experimentation, optimization, emergent stories or a modding ecosystem.

Slash commands (3)

  • /bravos-systems-as-experience:analyze-system-interactions

    Analyze gameplay interactions with task-specific source and runtime evidence.

  • /bravos-systems-as-experience:design-emergence

    Design an interaction hypothesis with task-specific source and runtime evidence.

  • /bravos-systems-as-experience:design-sandbox

    Design a bounded sandbox experience with task-specific source and runtime evidence.

Subagents (2)

  • emergence-designer

    Design a testable systemic interaction with task-specific source and runtime evidence.

  • sandbox-architect

    Design sandbox agency and discovery with task-specific source and runtime evidence.

View source on GitHub

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