claude

claude-rpg-statusline

A Dragon-Quest-style RPG status window for Claude Code, plus an optional combat-log PostToolUse hook.

1 on GitHubby yukurashv0.1.0MITupdated 3 months ago

Not in a marketplace yet, so it loads for one session with --plugin-dir.

Plugin claude-rpg-statusline in yukurash/claude-rpg-statusline. Commands read from the repo's manifest — 1 month ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.

What it installs

Skills (5)

  • cost-report

    Explain what the GOLD figure actually counts and reconcile it against /usage and the rate-limit rows. Use when asked why the cost looks wrong, or what the statusline payload really provides.

  • plan-layout

    Work out the column arithmetic before changing the window's shape — what fits, what the box width becomes, what truncates. Use before adding a row, a column or a label to the status window.

  • release-build

    Pre-release checklist for claude-rpg-statusline — run the tests, re-render every README sample from real code, and check the install script round-trips. Use before tagging a version or publishing.

  • render-demo

    Render the status window in every state and mode so you can eyeball a layout change. Use when asked to "show the window", "see how it looks", or after editing lib/render.js.

  • write-changelog

    Turn merged PRs into user-facing release notes for claude-rpg-statusline — what the window looks like now, not which functions moved. Use when asked for a changelog, release notes, or "what changed".

Hooks (1)

  • PostToolUse

    node "${CLAUDE_PLUGIN_ROOT}/hooks/combat-log.js"

View source on GitHub

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