Discipline plugins

Claude Code and Codex plugins their authors filed under "Discipline". All categories.

Game development engineering agents providing expertise in engine architecture, gameplay systems, and performance optimization

6 agents

TheBushidoCollective/han 200

Game development engineering agents providing expertise in engine architecture, gameplay systems, and performance optimization

6 agents

TheBushidoCollective/han 200

do-games

claude

Game development engineering agents providing expertise in engine architecture, gameplay systems, and performance optimization

6 agents

TheBushidoCollective/han 200

ai-scrum

claude

Universal sprint orchestrator for AI agents. Applies Scrum-like discipline to any development task: context investigation, task decomposition with AC/DoR/DoD, hard execution gates, internal SE review, optional Codex external review, HTML reports with design system integration, LSP-based code analysis, issue tracker MCP integration. Adds /sprint:doctor preflight, /sprint:metrics, /sprint:from-ticket, /sprint:loop, /sprint:replay, /sprint:fork, /sprint:edit-plan and /sprint:codex-status. Works as a platform - any plugin can declare sprint_required and ai-scrum orchestrates execution.

25 skills · 23 commands · 5 agents · hooks

shakhovskiya-create/shakhoff-claude-marketplace 0

Auto-injects PROBE-first behavior, file:line citation enforcement, dev-tooling-vs-runtime distinction, and friction-as-memory writing for Claude Code sessions in any Tapestry-consuming project. 4 hooks cover the session lifecycle (SessionStart auto-recall + architecture snapshot; UserPromptSubmit PROBE injection; PreToolUse write audit; Stop upskilling check + Path A observer). Registers the loom-memory MCP. Emits OTel telemetry per the coordination contract. Renamed from loom-discipline.

1 skill · 1 command · 1 agent · 2 MCP servers · hooks

Lizo-RoadTown/tapestry 0

Auto-injects PROBE-first behavior, file:line citation enforcement, dev-tooling-vs-runtime distinction, and friction-as-memory writing for Claude Code sessions in any Tapestry-consuming project. 4 hooks cover the session lifecycle (SessionStart auto-recall + architecture snapshot; UserPromptSubmit PROBE injection; PreToolUse write audit; Stop upskilling check + Path A observer). Registers the loom-memory MCP. Emits OTel telemetry per the coordination contract. Renamed from loom-discipline.

1 skill · 1 command · 1 agent · 2 MCP servers · hooks

Lizo-RoadTown/hcs-coordination 0

Injects a full effort doctrine at SessionStart (read from skills/effort/SKILL.md) and re-asserts a cheap trigger every turn via UserPromptSubmit. Universal — applies to every task. Toggle with /effort off | on. No Stop hook, no post-turn gate; governance is in-generation, the way caveman governs terseness.

1 skill · hooks

thinhkhuat/effort-gate 0

lens-log

claude

Enforced, file-based log of decomposition work for The Lens repos: a PostToolUse + Stop hook pair blocks a turn that touched a surface declared in the repo's decomposition.json until a log entry (with Lessons) covers it. Code lives in Surveyor (the decomposition component); enable per project. No-ops in repos without decomposition.json.

1 skill · hooks

Lizo-RoadTown/claude-skills-marketplace 0

Repo-specific schema guard for SDE_Extraction, hook-enforced: a PostToolUse hook runs the repo's scripts/check_schema.py after edits to the extraction surface and blocks a broken schema (the class of bug that crash-looped the worker). Bundles the recorded-transformation discipline skill. Complements loom-discipline (generic drift + architecture snapshots); no-ops in repos that don't have the SDE schema.

1 skill

Lizo-RoadTown/claude-skills-marketplace 0