claudeArchived

autosprite

Turn one character image into a finished, engine-ready sprite sheet. Vision rigs the character into parts and joints, a deterministic skeletal animator draws fifteen animations and 8-direction movement from those parts, and the build measures its own output: a clip that comes apart has the responsible swing damped and reported, a transform is not allowed to break what the artist drew in one piece, and a walk keeps its feet on the floor. Exports to Unity, Godot, Phaser, GameMaker, RPG Maker and Unreal with every output frame provably built from the source's own palette.

0 on GitHubby LiLo Labsv0.2.0MITupdated 1 month agogame-dev
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Plugin autosprite from marketplace lilo-labs-plugins in LiLo-Labs/claude-code-plugins. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • autosprite

    Use when the user wants animated sprite sheets from character art - turning one character image into idle, walk, run, dash, climb, crouch, jump, land, attack, block, cast, throw, hurt, die or sleep cycles, front-facing or top-down as well as side-on, 8-direction movement, prop animations, or outfit

Slash commands (1)

  • /autosprite:autosprite

    Turn one character image into an animated, engine-ready sprite sheet - rig it with vision, animate idle/walk/run/jump/attack and 8-direction movement from the character's own pixels, and export for Unity, Godot, Phaser, GameMaker, RPG Maker and Unreal

View source on GitHub

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claude & codex plugins8 plugins