claudeArchived

blender

Drive a live Blender session from Claude Code. Model procedurally with Blender Python, generate organic meshes through a pluggable backend (your own GPU or a paid API), and gate every result on real geometry - non-manifold edges, topology, UVs, scale, polycount - before it can be exported.

0 on GitHubby LiLo Labsv0.1.0MITupdated 1 month ago3d
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Plugin blender from marketplace lilo-labs-plugins in LiLo-Labs/claude-code-plugins. Commands read from the repo's manifest — 1 month ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use and it starts local MCP servers. The exact commands are listed below; read them before installing.

What it installs

Skills (1)

  • blender

    Use when the user wants to model, generate, inspect, fix or export 3D assets in Blender - building geometry procedurally with Blender Python, generating organic meshes from a text prompt, checking a mesh for non-manifold edges, topology, UVs, scale or polycount, rendering a turnaround to judge a res

Slash commands (5)

  • /blender:blender-agent

    Hand a whole asset to a headless Claude that drives Blender unattended

  • /blender:blender-check

    Measure the geometry in the scene and report what would fail downstream

  • /blender:blender-export

    Verify then export the scene or selected objects to a target format

  • /blender:blender-make

    Model or generate an asset in Blender, then render, verify and report it

  • /blender:blender-status

    Check the Blender connection, the configured mesh backend and what it costs

MCP servers (1)

  • blender

    runs: python3 ${CLAUDE_PLUGIN_ROOT}/blendpipe/mcp_blender.py

Hooks (3)

  • PreToolUse

    python3 "${CLAUDE_PLUGIN_ROOT}/hooks/guard_spend.py"

  • PreToolUse

    python3 "${CLAUDE_PLUGIN_ROOT}/hooks/guard_export.py"

  • PostToolUse

    python3 "${CLAUDE_PLUGIN_ROOT}/hooks/guard_export.py"

View source on GitHub

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claude & codex plugins8 plugins