interaction-design
claudeInteraction design skills: micro-interactions, animation principles, state machines, gesture patterns, error handling UX, and feedback patterns.
22 skills · 5 commands
User research skills for designers: personas, empathy maps, journey maps, interview scripts, usability testing, card sorting, behavioural analytics, and reconciling data with research.
Plugin design-research from marketplace designer-skills in Owl-Listener/designer-skills. Commands read from the repo's manifest — 1 month ago.
affinity-diagramCluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.
behavioural-analyticsRead funnels, retention curves, and event data as a designer — separating a design problem from a tracking artefact. Use when handed product data you did not design and asked why people drop off. For choosing what to measure, use `metrics-definition` (ux-strategy); for running a controlled test, use
card-sort-analysisAnalyse open or closed card sort results into a proposed grouping and label set. Use after running a sort study. For turning that evidence into a full structure, use `information-architecture` (ux-strategy).
diary-study-planDesign a diary study — prompts, cadence, duration, participant criteria, and analysis frame. Use when behaviour unfolds over days or weeks. For a single-session study, use `usability-test-plan`.
empathy-mapBuild a Says, Thinks, Does, Feels map for one user or segment. Use when sharing user understanding quickly. For a composite archetype with goals and behaviours use `user-persona`; for cross-session themes use `affinity-diagram`.
interview-scriptWrite a structured interview guide — warm-up, core exploration, and wrap-up. Use before running interviews. For analysing what comes back, use `summarize-interview`.
jobs-to-be-doneMap functional, emotional, and social jobs with outcome expectations. Use when reframing decisions around motivation rather than features. For who the user is, use `user-persona`.
journey-mapMap one persona's end-to-end experience with stages, touchpoints, emotions, and pain points. Use when improving an existing experience. For the multi-channel ecosystem use `experience-map` (ux-strategy); for screen-level paths use `user-flow-diagram` (prototyping-testing).
qual-quant-triangulationReconcile what the numbers say with what users say, and design the study that settles it rather than restates it. Use when behavioural data and research findings point different ways. For reading the data on its own, use `behavioural-analytics`; for synthesising interviews on their own, use `affinit
research-repositoryBuild a repository that makes findings findable, reusable, and cumulative across teams. Use when the same research keeps getting redone. For synthesising one study, use `affinity-diagram`.
summarize-interviewTurn one interview transcript into themes, supporting quotes, and action items. Use immediately after a session. For synthesising many sessions at once, use `affinity-diagram`.
survey-designDesign unbiased survey instruments — question wording, scales, and sampling — to measure attitudes at scale. Use when you need quantitative breadth. For behavioural experiments, use `a-b-test-design` (prototyping-testing).
usability-test-planDesign a usability study — research questions, methodology, participant criteria, metrics, and facilitation guide. Use when planning the study as a whole. For writing the task scenarios inside it, use `test-scenario` (prototyping-testing).
user-personaBuild research-grounded personas with goals, frustrations, and behavioural patterns. Use when decisions need a consistent user reference. For one session's emotional snapshot use `empathy-map`; for motivation framing use `jobs-to-be-done`.
/design-research:discoverRun a full user research cycle — persona creation, empathy mapping, and journey mapping for a product or feature.
/design-research:interviewPrepare an interview script or summarize an interview transcript into structured insights.
/design-research:synthesizeSynthesize research data into affinity diagrams, themes, and actionable insights.
/design-research:test-planRun the full usability study workflow — research questions, participant criteria, tasks, metrics, and facilitation guide.
Interaction design skills: micro-interactions, animation principles, state machines, gesture patterns, error handling UX, and feedback patterns.
22 skills · 5 commands
UI design skills: color palettes, typography systems, layout grids, responsive breakpoints, dark mode specs, visual hierarchy, and brand alignment.
19 skills · 5 commands
Prototyping and testing skills: wireframe specs, usability heuristics, heuristic evaluations, accessibility audits, A/B test design, and benchmark analysis.
10 skills · 5 commands
UX strategy skills: information architecture, content strategy, navigation patterns, user flows, task analysis, and competitive UX audits.
12 skills · 3 commands
Design system skills: component specs, design tokens, naming conventions, spacing and grid systems, accessibility standards, and documentation.
11 skills · 3 commands
Design operations skills: handoff specs, design critique facilitation, design sprint planning, team workflows, QA checklists, and design debt audits.
9 skills · 3 commands
tasteskill 2.5.1: professional company websites at the figma.com and x.ai level, with one section per screen, real photographs, real product UI, effects kept for tech and gaming pages, and a real-browser checker and finish gate.
1 skill
Editorial diagrams in your brand, as self-contained HTML and SVG. Architecture, flowcharts, sequence, state machines, ER and database schemas, timelines, swimlanes, org charts, Gantt, Wardley maps, user journeys, service blueprints, UML class, lifecycle phase maps, and charts from bar, line and scatter to Sankey, treemap and heatmap, plus many more. Redraws draw.io, Mermaid, Excalidraw and PlantUML files. Exports SVG and PNG.
1 skill · 7 commands
5 skills + 35 modes + Material Passport pipeline. Includes v3.6.7 cross-model audit gate and v3.6.8 generator-evaluator contract.
5 skills · 16 commands · 4 agents · hooks
Backend API design, GraphQL architecture, workflow orchestration with Temporal, and test-driven backend development
9 skills · 1 command · 8 agents
Zero-dependency HTML presentation generator with safe presets, bold template-library styles, PPT conversion, and anti-AI-slop design philosophy.
1 skill
Without good data, your agent gives generic advice. Keyword research, competitor research, backlinks, and site audits. All for $10/month.
12 skills · 1 MCP server
This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.