claude

design-research

User research skills for designers: personas, empathy maps, journey maps, interview scripts, usability testing, card sorting, behavioural analytics, and reconciling data with research.

3,339 on GitHubby MC Deanv1.0.0MITupdated 2 months agodesign
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Plugin design-research from marketplace designer-skills in Owl-Listener/designer-skills. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (14)

  • affinity-diagram

    Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.

  • behavioural-analytics

    Read funnels, retention curves, and event data as a designer — separating a design problem from a tracking artefact. Use when handed product data you did not design and asked why people drop off. For choosing what to measure, use `metrics-definition` (ux-strategy); for running a controlled test, use

  • card-sort-analysis

    Analyse open or closed card sort results into a proposed grouping and label set. Use after running a sort study. For turning that evidence into a full structure, use `information-architecture` (ux-strategy).

  • diary-study-plan

    Design a diary study — prompts, cadence, duration, participant criteria, and analysis frame. Use when behaviour unfolds over days or weeks. For a single-session study, use `usability-test-plan`.

  • empathy-map

    Build a Says, Thinks, Does, Feels map for one user or segment. Use when sharing user understanding quickly. For a composite archetype with goals and behaviours use `user-persona`; for cross-session themes use `affinity-diagram`.

  • interview-script

    Write a structured interview guide — warm-up, core exploration, and wrap-up. Use before running interviews. For analysing what comes back, use `summarize-interview`.

  • jobs-to-be-done

    Map functional, emotional, and social jobs with outcome expectations. Use when reframing decisions around motivation rather than features. For who the user is, use `user-persona`.

  • journey-map

    Map one persona's end-to-end experience with stages, touchpoints, emotions, and pain points. Use when improving an existing experience. For the multi-channel ecosystem use `experience-map` (ux-strategy); for screen-level paths use `user-flow-diagram` (prototyping-testing).

  • qual-quant-triangulation

    Reconcile what the numbers say with what users say, and design the study that settles it rather than restates it. Use when behavioural data and research findings point different ways. For reading the data on its own, use `behavioural-analytics`; for synthesising interviews on their own, use `affinit

  • research-repository

    Build a repository that makes findings findable, reusable, and cumulative across teams. Use when the same research keeps getting redone. For synthesising one study, use `affinity-diagram`.

  • summarize-interview

    Turn one interview transcript into themes, supporting quotes, and action items. Use immediately after a session. For synthesising many sessions at once, use `affinity-diagram`.

  • survey-design

    Design unbiased survey instruments — question wording, scales, and sampling — to measure attitudes at scale. Use when you need quantitative breadth. For behavioural experiments, use `a-b-test-design` (prototyping-testing).

  • usability-test-plan

    Design a usability study — research questions, methodology, participant criteria, metrics, and facilitation guide. Use when planning the study as a whole. For writing the task scenarios inside it, use `test-scenario` (prototyping-testing).

  • user-persona

    Build research-grounded personas with goals, frustrations, and behavioural patterns. Use when decisions need a consistent user reference. For one session's emotional snapshot use `empathy-map`; for motivation framing use `jobs-to-be-done`.

Slash commands (4)

  • /design-research:discover

    Run a full user research cycle — persona creation, empathy mapping, and journey mapping for a product or feature.

  • /design-research:interview

    Prepare an interview script or summarize an interview transcript into structured insights.

  • /design-research:synthesize

    Synthesize research data into affinity diagrams, themes, and actionable insights.

  • /design-research:test-plan

    Run the full usability study workflow — research questions, participant criteria, tasks, metrics, and facilitation guide.

View source on GitHub marieclairedean.substack.com

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