claude

ux-strategy

UX strategy skills: information architecture, content strategy, navigation patterns, user flows, task analysis, and competitive UX audits.

3,339 on GitHubby MC Deanv1.0.0MITupdated 2 months agodesign
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Plugin ux-strategy from marketplace designer-skills in Owl-Listener/designer-skills. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (12)

  • business-design

    Read financials, map competitive landscapes, and argue design decisions in the language of value. Use when defending design to commercial stakeholders. For the live negotiation itself, use `design-negotiation` (designer-toolkit).

  • competitive-analysis

    Compare UX patterns, features, strengths, and gaps across rival products. Use when you need to know what others actually do. For deliberately adopting their conventions, use `jakobs-law` (interaction-design).

  • content-strategy

    Define what content a product needs, how it is structured, and who owns it. Use when content itself is the problem. For the words in the interface use `ux-writing` (designer-toolkit); for structural hierarchy use `information-architecture`.

  • design-brief

    Write a project brief — problem space, constraints, audience, and success criteria. Use at kickoff for one specific project. For long-horizon aspiration use `north-star-vision`; for reusable decision rules use `design-principles`.

  • design-principles

    Define actionable principles that resolve trade-offs when the team disagrees. Use when the same decisions keep getting relitigated. For a single project's framing, use `design-brief`.

  • experience-map

    Map the full ecosystem of touchpoints, channels, and relationships across a service. Use when the experience spans more than one product. For one persona's linear journey use `journey-map` (design-research); for backstage operations use `service-blueprint`.

  • information-architecture

    Design content structure, hierarchy, labelling, and the navigation model. Use when organising what exists. For the UI that exposes it use `navigation-patterns` (interaction-design); for user-generated grouping evidence use `card-sort-analysis` (design-research).

  • metrics-definition

    Define UX metrics and KPIs that connect design decisions to measurable outcomes. Use when choosing what to measure. For presenting the results afterwards, use `design-impact-reporting` (design-ops).

  • north-star-vision

    Articulate a long-horizon product vision that aligns teams and anchors strategy. Use when direction is contested or absent. For near-term project scope, use `design-brief`.

  • opportunity-framework

    Identify, score, and prioritise design opportunities against impact and effort. Use when there are more ideas than capacity. For framing the one you choose, use `design-brief`.

  • service-blueprint

    Map service delivery across frontstage actions, backstage processes, and supporting systems. Use when staff and operations are part of the experience. For the customer-visible layer only, use `experience-map`.

  • stakeholder-alignment

    Build alignment artifacts — responsibility matrices, decision rights, and communication plans. Use when unclear ownership stalls decisions. For persuading in the moment, use `design-negotiation` (designer-toolkit).

Slash commands (3)

  • /ux-strategy:benchmark

    Run a competitive benchmark across a set of products — pattern comparison, gap analysis, and opportunity callouts.

  • /ux-strategy:frame-problem

    Structure an ambiguous design challenge into a clear problem definition with constraints and criteria.

  • /ux-strategy:strategize

    Develop a complete UX strategy for a product or feature area.

View source on GitHub

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