claudecodex

agent-draw

Vector-first 2D authoring: editable SVG, transparent PNG/PDF, drawn pose sequences, named-part animation and game atlases. Native bitmap lettering exports fixed-cell printable-ASCII BMFont assets with hash receipts. Includes 768 human/compact-RPG starter drawings in elevated and overhead facings, guide identities and walk/run galleries. Craft guidance covers connected anatomy, boot clearance, selective ink, playable surfaces and shared character/environment perspective. Includes a curated native Inkscape CLI and Python inkex API quick reference with runnable examples. Three skills: draw-setup, draw-authoring, draw-export. Node.js 22+ and existing Inkscape 1.2+; optional encoding/atlas exports need existing FFmpeg. No npm dependencies; Linux CI plus scoped Windows native export checks.

1 on GitHubby ehartyev0.5.2MITupdated 2 days ago
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Plugin agent-draw from marketplace hartye-plugins in ehartye/hartye-claude-plugins. Commands read from the repo's manifest — yesterday.

What it installs

Skills (3)

  • draw-authoring

    Author or revise vector-first 2D illustrations, icons, mascots, and diagrams in agent-draw project JSON. Use for drawing composition, art styles, character anatomy and attachments, editable parts, pivots, drawn pose sequences, material texture, world scale, keyframed loops, or project validation err

  • draw-export

    Build and review agent-draw vector projects as editable layered SVG plus PNG and PDF exports, with receipts and safe output handling. Use to render, export, verify, or deliver an existing drawing project, drawn pose sequences, animation frames, contact sheets, GIF, MP4, game sprite atlases, bitmap l

  • draw-setup

    Check and prepare the version-matched agent-draw runtime for headless Inkscape vector exports. Use before the first draw command, after plugin updates, or for missing, outdated, or broken Inkscape and runtime discovery errors, missing FFmpeg during optional GIF/MP4 encoding, or Inkscape CLI/Python A

View source on GitHub

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