claude

starwards-starwards

Expert knowledge and patterns for Colyseus multiplayer game development including state sync and room architecture.

0 on GitHubupdated 6 months agocode_general
/

Plugin starwards-starwards from marketplace cascade-code-general-misc-2 in joshuarweaver/cascade-code-general-misc-2. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (20)

  • arwes-react

    Working with @arwes/react (1.0.0-next) sci-fi UI framework — frame components, Animator lifecycle, SVG styling, bleeps, and effects. Use this skill whenever modifying Arwes components, debugging invisible frames, styling frame SVGs, or adding new sci-fi UI elements. Also use when you see imports fro

  • executing-plans

    Structured approach for implementing architect-provided plans through controlled batch execution with review checkpoints - execute in batches (default 3 tasks), verify each step, stop on blockers; don't force through blockers

  • github-api

    Access GitHub API using gh CLI in sandboxed environment - install binary, authenticate with tokens, query repos, PRs, issues, workflow runs, and download artifacts

  • osc-controllers

    Use when working on the OSC controller framework - Open Stage Control layouts/custom modules, Node-RED OSC bridge flows, tablet touch controllers, or Playwright E2E tests that drive Open Stage Control widgets. Also use when debugging OSC message routing, widget feedback loops, or O-S-C deployment in

  • react-version-migration

    React version migration guide for Starwards - compatibility matrices, step-by-step upgrade/downgrade between React 17/18/19, Arwes compatibility layer patterns, XState version mapping, and common migration pitfalls

  • source-command-design-clarify

    Interactive command that transforms vague requirements into optimal concrete design via dynamic question generation

  • starwards-autonomous

    Use when running as an autonomous developer agent picking up agent-ready issues — controls issue selection, tool bootstrapping, exploration budget, skill loading, narration suppression, and verification discipline for unattended execution

  • starwards-balance-check

    Measure a gameplay balance question with the headless harness instead of guessing -- use when a core change touches damage, energy, capsule, AI or weapons, when asked about time-to-kill, fighter half-life or wave-defence difficulty, or when harness pins (fighter half-life, wave-1 kill) need re-measu

  • starwards-ci-debugging

    Debug Starwards GitHub Actions CI failures - analyze logs for ESLint/TypeScript/E2E/Docker errors, identify root causes, and apply fixes locally before pushing

  • starwards-colyseus

    Colyseus multiplayer patterns for Starwards - @gameField decorators, state sync, JSON Pointer commands, room architecture, and avoiding common Colyseus pitfalls; state is source of truth, server authoritative

  • starwards-debugging

    Systematic debugging for Starwards - four-phase framework (root cause investigation, pattern analysis, hypothesis testing, implementation) with Colyseus state inspection, Tweakpane debugging, multiplayer sync issues, and monorepo-specific troubleshooting

  • starwards-monorepo

    npm workspace monorepo workflow for Starwards - build order, module dependencies, watch mode, testing across modules, and avoiding common monorepo pitfalls; core builds first always

  • starwards-pixijs

    PixiJS v8 patterns for Starwards - Containers, Sprites, Graphics, Textures, ticker integration, event handling, and testing with Playwright data-id selectors

  • starwards-recording-analysis

    Investigate a headless training recording (.sgr) via the analyze CLI instead of reading frames by hand -- use when asked why a training/balance run behaved a certain way, to diagnose a failed check, or to compare two recordings

  • starwards-station-ui

    Build and modify station screens (weapons, pilot, engineer, etc.) for Starwards - two layout systems (fixed grid vs golden-layout), widget draw patterns, input wiring, color system, JSON Pointer subsystem access, and design constraints for information asymmetry

  • starwards-tdd

    Test-driven development for Starwards - write the test first, watch it fail, write minimal code to pass; includes Jest unit tests, Playwright E2E tests, Colyseus state sync, @gameField decorators, Tweakpane UI, and multiplayer scenarios

  • starwards-verification

    Evidence-based completion verification for Starwards - run actual npm test commands, check E2E snapshots, verify TypeScript types, and confirm build success before claiming work is complete; evidence before assertions always

  • starwards-workflow

    Master index for Starwards development workflow - shows when to use each skill, workflow diagram, and how skills integrate together

  • using-superpowers

    Use when starting any conversation - establishes mandatory workflows for finding and using skills, including using Skill tool before announcing usage, following brainstorming before coding, and creating TodoWrite todos for checklists; if a skill exists for your task, you MUST use it

  • writing-plans

    Use when design is complete and you need detailed implementation tasks for engineers with zero codebase context - creates comprehensive guides with exact file paths, code examples, and verification steps; task granularity 2-5 minutes per step

View source on GitHub

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