mod-wrap-up
claudeA Wrap up pill: hand off to a fresh session (write a handoff, /clear, paste it) or fill a /compact that keeps what you pick
1 skill · hooks
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Claude Code mods in the Moonlight look: a mod manager, skill and prompt sidebars, a clickable effort pill, and the pill bar that switches between them
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A Wrap up pill: hand off to a fresh session (write a handoff, /clear, paste it) or fill a /compact that keeps what you pick
1 skill · hooks
A sidebar tree of the files Claude touched, lit live while it works, with a replay that steps through the last turn's diffs
hooks
While Claude works, a side check now and then flags one thing you should know but might miss: a card above the prompt and a Heads up panel with every note by turn
hooks
A clickable effort meter in the prompt footer, five squares from low to max: click one to set that level, saved for the model like Alt+P does
hooks
A live view of the main session and every subagent: model, effort, context fill, tokens, elapsed time and gate progress
hooks
A sidebar of every prompt in this session, with the full text in a card: Enter or click jumps the transcript to it. Opens from /mod-prompts or the Prompts entry in the mod-menu pill
hooks
Restyles the transcript: your prompts and Claude's replies as chat bubbles, each finished turn folded under its prompt to one summary line (tools, file changes, skills, agents) with the final reply kept, each finished tool row folded to one line, and Bash commands in shell colors. A click unfolds a turn or a call in place; /mod-transcript settings opens its settings
hooks
Holds a risky shell command and shows what it would change before it runs, with your own rules in a JSON file
Pauses a file edit when another open session edited the same file recently, and asks whether to proceed, move to a worktree or cancel
Lists every mod, installs the ones you tick, turns them on or off and updates them, with a first-run card and an update card above the prompt; a click on a mod opens its page with its settings, actions and features. Opens from the gear in the pill row
Owns /mod-menu, which hides or shows the panel pills above the prompt; each panel mod draws its own entry there
Suggests up to three next prompts above the input after each turn; a click puts one in the prompt
Colors each skill in the slash list by the color-tag in its frontmatter, and /mod-skill-panel opens a sidebar of skills grouped by tag where pressing one adds it to the prompt
Shows how many plugins this repo ships, and links here.