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claude-mods

Claude Code mods in the Moonlight look: a mod manager, skill and prompt sidebars, a clickable effort pill, and the pill bar that switches between them

5 · v-amorim/moonlight-claude-mods13 pluginsMITupdated 9 days ago

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Then install any plugin below by name — each page has its exact command.

A Wrap up pill: hand off to a fresh session (write a handoff, /clear, paste it) or fill a /compact that keeps what you pick

1 skill · hooks

5

A sidebar tree of the files Claude touched, lit live while it works, with a replay that steps through the last turn's diffs

hooks

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While Claude works, a side check now and then flags one thing you should know but might miss: a card above the prompt and a Heads up panel with every note by turn

hooks

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A clickable effort meter in the prompt footer, five squares from low to max: click one to set that level, saved for the model like Alt+P does

hooks

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A live view of the main session and every subagent: model, effort, context fill, tokens, elapsed time and gate progress

hooks

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A sidebar of every prompt in this session, with the full text in a card: Enter or click jumps the transcript to it. Opens from /mod-prompts or the Prompts entry in the mod-menu pill

hooks

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Restyles the transcript: your prompts and Claude's replies as chat bubbles, each finished turn folded under its prompt to one summary line (tools, file changes, skills, agents) with the final reply kept, each finished tool row folded to one line, and Bash commands in shell colors. A click unfolds a turn or a call in place; /mod-transcript settings opens its settings

hooks

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Holds a risky shell command and shows what it would change before it runs, with your own rules in a JSON file

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Pauses a file edit when another open session edited the same file recently, and asks whether to proceed, move to a worktree or cancel

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Lists every mod, installs the ones you tick, turns them on or off and updates them, with a first-run card and an update card above the prompt; a click on a mod opens its page with its settings, actions and features. Opens from the gear in the pill row

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mod-menu

claude

Owns /mod-menu, which hides or shows the panel pills above the prompt; each panel mod draws its own entry there

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Suggests up to three next prompts above the input after each turn; a click puts one in the prompt

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Colors each skill in the slash list by the color-tag in its frontmatter, and /mod-skill-panel opens a sidebar of skills grouped by tag where pressing one adds it to the prompt

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claude & codex plugins13 plugins