reality-reprojection
claudeApply the Reality Reprojection design system to any web project — generate components, convert existing code, review compliance
7 skills · 5 commands · hooks
Reflect on past work and propose concrete improvements. Time-windowed project retros, pain-point harvesting into workflow drafts, and claude-tools plugin self-audits. Outputs route through taskmaster as ideas and issues.
Plugin reflect-auto-improve from marketplace gruku-tools in Gruku/claude-tools. Commands read from the repo's manifest — 13 days ago.
harvestPain-point → workflow codifier. Scans a project's session history for recurring friction patterns and emits draft workflow proposals — skill stubs, command outlines, or settings tweaks — ready to become real plugin components. Always uses an adversarial reviewer to filter one-off complaints from gen
plugin-auditSelf-audit of claude-tools plugins. Operates on plugin source files (not project artifacts). Finds dead skills (never invoked across transcripts), oversized skill descriptions (token cost), command pruning candidates, and recurring transcript patterns that should become new skills. Always uses an ad
reflectUniversal entry point for reflecting on past work. Invoke when the user says 'reflect on', 'do a retro', 'let's audit our work', 'how have we been working', 'what should we automate', 'find dead skills', 'review last week', 'pain-point harvest', 'how are we doing', 'process check-in', 'are we improv
retroTime-windowed retrospective on a project's past work. Reads taskmaster artifacts (handovers, lessons, issues, ideas) and git log to produce a markdown report plus concrete proposals routed back through taskmaster. Invoke when the user says 'retro the last week', 'run a retrospective', 'do a post-mor
/reflect-auto-improve:audit-pluginsSelf-audit claude-tools plugins — find dead skills, oversized descriptions, prune candidates
/reflect-auto-improve:harvestHarvest recurring pain points and emit workflow proposals (always adversarial)
/reflect-auto-improve:retroRun a time-windowed retrospective on a project (shallow|standard depth in v1)
Problems found in this repo's manifests
Apply the Reality Reprojection design system to any web project — generate components, convert existing code, review compliance
7 skills · 5 commands · hooks
UE5.5 shader development: HLSL design (Opus) + Material Graph generation (Sonnet) + paste into Material Editor
6 skills · 4 commands · hooks
Apply the Reality Reprojection design system to any web project — generate components, convert existing code, review compliance
5 skills · 5 commands
Apply the Reality Reprojection design system to any web project — generate components, convert existing code, review compliance
5 skills · 5 commands
Author UE5 materials from YAML. Live mode drives the Material Editor via MCPBridge (localhost:13580); clipboard mode emits T3D paste text. HLSL Architect (Opus) + Node Generator (Sonnet) agent chain for complex designs, direct YAML for simple wiring. Requires: pyyaml.
5 skills · 3 commands · hooks
Apply the Reality Reprojection design system to any web project — generate components, convert existing code, review compliance
7 skills · hooks
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