reality-reprojection
claudeApply the Reality Reprojection design system to any web project — generate components, convert existing code, review compliance
7 skills · 5 commands · hooks
Author UE5 materials from YAML. Live mode drives the Material Editor via MCPBridge (localhost:13580); clipboard mode emits T3D paste text. HLSL Architect (Opus) + Node Generator (Sonnet) agent chain for complex designs, direct YAML for simple wiring. Requires: pyyaml.
Plugin ue5-materials from marketplace gruku-tools in Gruku/claude-tools. Commands read from the repo's manifest — 13 days ago.
This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.
ue5-custom-shader-nodesGenerate UE5.5 Material Graph node structures for copy-paste into the Material Editor. Use this skill when creating shader nodes, custom HLSL nodes, material functions, or wiring node graphs. Essential for UI shader development with animation systems.
ue5-custom-shader-nodesGenerate UE5.5 Material Graph node structures for copy-paste into the Material Editor. Use this skill when creating shader nodes, custom HLSL nodes, material functions, or wiring node graphs. Essential for UI shader development with animation systems.
authorAuthor UE5 materials from a plain-text description or a known YAML spec. Produces a YAML file that `apply_material.py` applies to Unreal — live via MCPBridge when the Editor is running, or as T3D clipboard text when it isn't. Dispatches HLSL Architect (Opus) and Node Generator (Sonnet) agents for co
registryLook up UE5 material-graph node types in node_registry.yaml and add missing ones. Invoke before generating YAML when you hit an unfamiliar expression class (e.g. ComponentMask, Fresnel, CustomRotator) or when the user asks whether a node or Material Function is already registered. This is the author
using-ue5-materialsRoute any UE5 / Unreal Engine material, shader, or material-graph authoring request to the correct ue5-materials sub-skill. Invoke this whenever the user asks to build, edit, tweak, or debug a UE5 material, shader effect, or Material Editor graph — even if they don't explicitly name the skill or say
/ue5-materials:material-authorAuthor a UE5 material from a plain-text description or simple YAML spec. Produces ue5_nodes.yaml and applies it live (MCPBridge) or as clipboard T3D.
/ue5-materials:material-registryCheck if a UE5 material node type exists in the registry. Add missing node types.
/ue5-materials:using-ue5-materialsLoad the ue5-materials router skill for UE5 material authoring (live via MCPBridge or clipboard T3D).
${CLAUDE_PLUGIN_ROOT}/hooks/session-start.sh
Problems found in this repo's manifests
Apply the Reality Reprojection design system to any web project — generate components, convert existing code, review compliance
7 skills · 5 commands · hooks
UE5.5 shader development: HLSL design (Opus) + Material Graph generation (Sonnet) + paste into Material Editor
6 skills · 4 commands · hooks
Apply the Reality Reprojection design system to any web project — generate components, convert existing code, review compliance
5 skills · 5 commands
Apply the Reality Reprojection design system to any web project — generate components, convert existing code, review compliance
5 skills · 5 commands
Apply the Reality Reprojection design system to any web project — generate components, convert existing code, review compliance
7 skills · hooks
Reflect on past work and propose concrete improvements. Time-windowed project retros, pain-point harvesting into workflow drafts, and claude-tools plugin self-audits. Outputs route through taskmaster as ideas and issues.
4 skills · 3 commands
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