claude

ue5-materials

Author UE5 materials from YAML. Live mode drives the Material Editor via MCPBridge (localhost:13580); clipboard mode emits T3D paste text. HLSL Architect (Opus) + Node Generator (Sonnet) agent chain for complex designs, direct YAML for simple wiring. Requires: pyyaml.

3 on GitHubby grukuv3.0.1updated 14 days ago
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Plugin ue5-materials from marketplace gruku-tools in Gruku/claude-tools. Commands read from the repo's manifest — 13 days ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.

What it installs

Skills (5)

  • ue5-custom-shader-nodes

    Generate UE5.5 Material Graph node structures for copy-paste into the Material Editor. Use this skill when creating shader nodes, custom HLSL nodes, material functions, or wiring node graphs. Essential for UI shader development with animation systems.

  • ue5-custom-shader-nodes

    Generate UE5.5 Material Graph node structures for copy-paste into the Material Editor. Use this skill when creating shader nodes, custom HLSL nodes, material functions, or wiring node graphs. Essential for UI shader development with animation systems.

  • author

    Author UE5 materials from a plain-text description or a known YAML spec. Produces a YAML file that `apply_material.py` applies to Unreal — live via MCPBridge when the Editor is running, or as T3D clipboard text when it isn't. Dispatches HLSL Architect (Opus) and Node Generator (Sonnet) agents for co

  • registry

    Look up UE5 material-graph node types in node_registry.yaml and add missing ones. Invoke before generating YAML when you hit an unfamiliar expression class (e.g. ComponentMask, Fresnel, CustomRotator) or when the user asks whether a node or Material Function is already registered. This is the author

  • using-ue5-materials

    Route any UE5 / Unreal Engine material, shader, or material-graph authoring request to the correct ue5-materials sub-skill. Invoke this whenever the user asks to build, edit, tweak, or debug a UE5 material, shader effect, or Material Editor graph — even if they don't explicitly name the skill or say

Slash commands (3)

  • /ue5-materials:material-author

    Author a UE5 material from a plain-text description or simple YAML spec. Produces ue5_nodes.yaml and applies it live (MCPBridge) or as clipboard T3D.

  • /ue5-materials:material-registry

    Check if a UE5 material node type exists in the registry. Add missing node types.

  • /ue5-materials:using-ue5-materials

    Load the ue5-materials router skill for UE5 material authoring (live via MCPBridge or clipboard T3D).

Hooks (1)

  • SessionStart

    ${CLAUDE_PLUGIN_ROOT}/hooks/session-start.sh

View source on GitHub

Problems found in this repo's manifests

  • "taskmaster" points to ./plugins/taskmaster, which doesn't exist in the repo — install will fail
  • "rr-tui" points to ./plugins/taskmaster/mods/rr-tui, which doesn't exist in the repo — install will fail
  • "taskmaster-mods" points to ./plugins/taskmaster/mods/taskmaster-mods, which doesn't exist in the repo — install will fail

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