reality-reprojection
claudeApply the Reality Reprojection design system to any web project — generate components, convert existing code, review compliance
7 skills · 5 commands · hooks
UE5.5 shader development: HLSL design (Opus) + Material Graph generation (Sonnet) + paste into Material Editor
Not in a marketplace yet, so it loads for one session with --plugin-dir.
Plugin shader-nodes in Gruku/claude-tools. Commands read from the repo's manifest — 13 days ago.
This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.
ue5-custom-shader-nodesGenerate UE5.5 Material Graph node structures for copy-paste into the Material Editor. Use this skill when creating shader nodes, custom HLSL nodes, material functions, or wiring node graphs. Essential for UI shader development with animation systems.
ue5-custom-shader-nodesGenerate UE5.5 Material Graph node structures for copy-paste into the Material Editor. Use this skill when creating shader nodes, custom HLSL nodes, material functions, or wiring node graphs. Essential for UI shader development with animation systems.
createCreate UE5 shaders from plain text descriptions. Dispatches HLSL Architect (Opus) and Node Generator (Sonnet) agents for a full material graph you can paste into the Material Editor.
load-shader-nodesLoad the shader-nodes skill system. Run this first to establish the shader development workflow.
registryCheck if a UE5 material node type exists in the registry. Add missing node types. Use BEFORE generating YAML when you encounter an unfamiliar node type.
yamlGenerate UE5 Material Graph nodes from YAML definitions. Direct workflow that skips the agent chain. For simple node setups where you know exactly what nodes you need.
/shader-nodes:create-shaderCreate a UE5 shader from plain text description. Dispatches HLSL Architect and Node Generator for a full material graph.
/shader-nodes:shader-registryCheck if a UE5 material node type exists in the registry. Add missing node types.
/shader-nodes:shader-yamlGenerate UE5 Material Graph nodes from YAML definitions. Direct workflow for simple node setups.
/shader-nodes:using-shader-nodesLoad the shader-nodes skill system. Run this first to establish the shader development workflow.
${CLAUDE_PLUGIN_ROOT}/hooks/session-start.sh
Problems found in this repo's manifests
Apply the Reality Reprojection design system to any web project — generate components, convert existing code, review compliance
7 skills · 5 commands · hooks
Apply the Reality Reprojection design system to any web project — generate components, convert existing code, review compliance
5 skills · 5 commands
Apply the Reality Reprojection design system to any web project — generate components, convert existing code, review compliance
5 skills · 5 commands
Author UE5 materials from YAML. Live mode drives the Material Editor via MCPBridge (localhost:13580); clipboard mode emits T3D paste text. HLSL Architect (Opus) + Node Generator (Sonnet) agent chain for complex designs, direct YAML for simple wiring. Requires: pyyaml.
5 skills · 3 commands · hooks
Apply the Reality Reprojection design system to any web project — generate components, convert existing code, review compliance
7 skills · hooks
Reflect on past work and propose concrete improvements. Time-windowed project retros, pain-point harvesting into workflow drafts, and claude-tools plugin self-audits. Outputs route through taskmaster as ideas and issues.
4 skills · 3 commands
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