godot
claudeGodot 4 skills: idiomatic GDScript, a project linter (Godot 3 leftovers, broken res:// paths) and headless CI.
3 skills
Engine-agnostic skills: repo setup with Git LFS, game feel, performance budgets.
Plugin core from marketplace gamedev-toolkit in flxnsee/gamedev-toolkit. Commands read from the repo's manifest — 7 days ago.
game-feelAdds "juice" and responsive controls to a game - coyote time, jump buffering, variable jump height, hit stop, trauma-based screen shake, frame-rate independent smoothing, squash and stretch, audio variation. Use when the user says the game feels floaty, stiff, unresponsive, boring or "not juicy", as
game-perf-budgetDiagnoses and fixes game performance problems with frame-time budgets and a measure-first workflow - finding whether a game is CPU-bound or GPU-bound, profiling in Godot, Unity and Unreal, and fixing the usual culprits (per-frame allocations, too many draw calls, overdraw, shadows, physics, Tick). U
game-repo-setupSets up or repairs version control for a game project - engine-correct .gitignore, .gitattributes with Git LFS for binary assets (textures, audio, models, .uasset/.umap), and line-ending rules. Use when creating a new Godot, Unity, Unreal or Blender project repo, when the user asks to put a game on
Godot 4 skills: idiomatic GDScript, a project linter (Godot 3 leftovers, broken res:// paths) and headless CI.
3 skills
Blender skills: game-readiness scene audit and one-command export to Godot, Unity or Unreal.
2 skills
Unity skills: .meta/GUID hygiene checker and batchmode tests and builds.
2 skills
Unreal Engine 5 skills: C++ gameplay conventions and a project hygiene checker.
2 skills
Unity's official plugin for Claude Code, with curated skills for game development, monetization, and performance optimization.
33 skills
Claude-first, portable paid-media operations across 12 advertising platforms with source-grounded audits, deterministic findings and evidence coverage, lifecycle workflows, versioned JSON reports, and capability-gated account changes.
34 skills · 25 agents
Mod almost any game you own with an AI agent: engine recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos, and a shared knowledge base of how games were modded.
13 skills · 3 agents · 1 MCP server · hooks
Anti Slop: Rules for AI Coding Agents. Stops generic AI slop in generated UI, copy, and code. Loads as six skills.
6 skills · 1 MCP server
Everything: the master router plus all 79 game-dev skills across every engine, discipline, genre, and workflow.
80 skills
The official MCP for agent-skills. Curated catalog, progressive disclosure flow: Search → load canonical SKILL.md → fetch only validated references. Safe, lean, zero config.
This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.