claude

godot

Godot 4 skills: idiomatic GDScript, a project linter (Godot 3 leftovers, broken res:// paths) and headless CI.

2 on GitHubby flxnseev0.1.0MITupdated 9 days ago
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Plugin godot from marketplace gamedev-toolkit in flxnsee/gamedev-toolkit. Commands read from the repo's manifest — 7 days ago.

What it installs

Skills (3)

  • godot-headless-ci

    Runs Godot 4 from the command line without the editor UI - importing assets, checking scripts for parse errors, running GUT or gdUnit4 tests, and exporting builds - and sets up GitHub Actions CI that exports Windows, Linux, macOS and Web builds on every push or tag. Use when the user wants automated

  • godot-project-lint

    Lints a Godot 4 project without opening the editor - finds Godot 3 GDScript that breaks in Godot 4 (onready, export, yield, setget, old connect, KinematicBody2D, move_and_slide with arguments, renamed functions), res:// paths to missing files, stale paths rescued by UID, and path letter-case mismatc

  • godot4-gdscript

    Writes idiomatic, typed Godot 4 GDScript and avoids the Godot 3 patterns that AI models and old tutorials still produce. Covers static typing, @export/@onready, signals with callables, await, scene composition, autoloads, resources, input actions, CharacterBody2D/3D movement, and a Godot 3 to 4 migr

View source on GitHub

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