claude

unreal

Unreal Engine 5 skills: C++ gameplay conventions and a project hygiene checker.

2 on GitHubby flxnseev0.1.0MITupdated 9 days ago
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Plugin unreal from marketplace gamedev-toolkit in flxnsee/gamedev-toolkit. Commands read from the repo's manifest — 7 days ago.

What it installs

Skills (2)

  • unreal-cpp-gameplay

    Writes correct Unreal Engine 5 gameplay C++ that compiles the first time and doesn't crash - naming prefixes, UCLASS/UPROPERTY/UFUNCTION specifiers, TObjectPtr and garbage collection, CreateDefaultSubobject vs NewObject vs SpawnActor, Enhanced Input setup, Build.cs dependencies, Blueprint exposure,

  • unreal-project-hygiene

    Checks an Unreal Engine 5 project folder without opening the editor - .uproject and .uplugin JSON, modules missing their Build.cs, missing Editor/Game Target.cs, headers where .generated.h is not the last include or GENERATED_BODY is missing, raw UObject pointers without UPROPERTY that the garbage c

View source on GitHub

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