claude

streaming-media-engineering

Streaming-media (video/audio) engineering team — agents for a streaming build: media-streaming-architect (VOD vs live, protocol choice across HLS / MPEG-DASH / CMAF / WebRTC / LL-HLS, packaging + origin/edge, single vs multi-CDN, DRM across Widevine / FairPlay / PlayReady, ABR-ladder philosophy, cost), transcoding-pipeline-engineer (codec choice across H.264 / HEVC / AV1 / VP9, FFmpeg pipelines, per-title & ABR-ladder encoding, GPU vs CPU, CMAF packaging, captions, audio & loudness), and playback-and-delivery-engineer (player integration across hls.js / dash.js / Shaka / ExoPlayer / AVPlayer, ABR tuning, QoE metrics, low-latency live, client DRM, CDN cache tuning). Ships skills, a knowledge bank (Mermaid decision trees + a dated 2026 reference), best-practices, templates, commands. Engineering judgment, not legal/DRM-licensing advice; codec/protocol/CDN/DRM/player specifics carry a retrieval date + [verify-at-use]; no PII. Requires ravenclaude-core@>=0.7.0.

9 on GitHubby Matt Corbettv0.1.2MITupdated today
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Plugin streaming-media-engineering from marketplace ravenclaude in mcorbett51090/RavenClaude. Commands read from the repo's manifest — today.

What it installs

Skills (4)

  • low-latency-live-streaming

    Hit a live-streaming latency target: pick the approach (standard HLS/DASH, LL-HLS/LL-DASH with chunked CMAF, or WebRTC for sub-second/interactive) from the required end-to-end latency and scale, then budget latency across capture/encode, segment & part duration, chunked transfer, live origin, CDN, a

  • playback-qoe-and-delivery

    Deliver playback quality-of-experience: integrate the player (hls.js / dash.js / Shaka / ExoPlayer / AVPlayer) to the chosen protocol and DRM, tune the ABR algorithm (buffer- vs throughput-based, start bitrate, switch thresholds, caps) for stability, measure QoE by rebuffer ratio / startup time / av

  • streaming-architecture-and-protocol-selection

    Choose VOD vs live and the streaming protocol (HLS / MPEG-DASH / CMAF / LL-HLS / WebRTC) on the use-case, latency target, and device/browser reach — then commit to a packaging format (CMAF hedge), an origin/edge design, a single-vs-multi-CDN strategy, and the multi-DRM matrix (Widevine / FairPlay /

  • transcoding-and-abr-ladder

    Choose codecs in tiers (H.264 reach floor + HEVC/AV1/VP9 efficiency), design the ABR ladder per-title from content complexity rather than a fixed table, build the FFmpeg pipeline for the quality/throughput/cost triangle (CRF vs 2-pass, GPU vs CPU, chunked parallel, GOP/segment alignment), and packag

Slash commands (2)

  • /streaming-media-engineering:choose-streaming-stack

    Choose VOD vs live and the streaming protocol (HLS / MPEG-DASH / CMAF / LL-HLS / WebRTC) on the use-case, latency target, and device/browser reach, with a CMAF packaging hedge, a single-vs-multi-CDN strategy, and the multi-DRM matrix (Widevine / FairPlay / PlayReady) named (protocol/DRM specifics ve

  • /streaming-media-engineering:plan-abr-ladder

    Design a per-title ABR ladder for a content class: choose codec tiers (H.264 reach + HEVC/AV1/VP9 efficiency), set resolutions/bitrates from content complexity rather than a fixed table, define the FFmpeg pipeline (GPU vs CPU, rate control, GOP alignment), and the CMAF packaging + captions + audio p

Subagents (3)

  • media-streaming-architect

    Use for streaming-media architecture: VOD vs live, protocol (HLS/DASH/CMAF/WebRTC/LL-HLS), packaging, origin/edge, single vs multi-CDN, DRM strategy, ABR-ladder philosophy, cost & scale. NOT encoding/FFmpeg -> transcoding-pipeline-engineer; NOT player/QoE -> playback-and-delivery-engineer.

  • playback-and-delivery-engineer

    Use for streaming playback & delivery: player integration (hls.js/dash.js/Shaka/ExoPlayer/AVPlayer), ABR tuning, QoE (rebuffer, startup, VSF), low-latency live client, client DRM, CDN/edge cache tuning. NOT architecture -> media-streaming-architect; NOT encoding -> transcoding-pipeline-engineer.

  • transcoding-pipeline-engineer

    Use for streaming encoding/transcoding: codec choice (H.264/HEVC/AV1/VP9), FFmpeg pipelines, per-title & ABR-ladder encoding, GPU vs CPU, CMAF/fMP4 packaging, captions, audio/loudness. NOT protocol/CDN/DRM architecture -> media-streaming-architect; NOT player/QoE -> playback-and-delivery-engineer.

View source on GitHub mcorbett51090.github.io

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