claudecodex

blender-vfx

Blender VFX pipeline via the official Blender MCP (blender.org): modeling, animation, materials, geometry nodes, physics, rendering, sculpting, grease pencil, and ControlNet pass rendering for AI generation.

17 on GitHubby Rob Williamsv2.1.0MITupdated 4 days agoVFX
/

Plugin blender-vfx from marketplace vfx-agent-toolkit in sideshowroberto/vfx-agent-toolkit. Commands read from the repo's manifest — 4 days ago.

What it installs

Skills (11)

  • blender-addon-development

    Verified Blender 4.2+/5.1 add-on and extension traps - bl_info-only zips fail extension validate without blender_manifest.toml, assignment-style bpy.props register silently and do not exist, BLENDER_EEVEE_NEXT raises TypeError. Use when writing or packaging a Blender add-on, extension, operator or p

  • blender-animation

    Keyframe animation, rigging, constraints, and armatures in Blender. Use for animation, rigging, camera movement, or when user mentions "animate," "keyframe," "rig," or "armature.

  • blender-api-compatibility

    Diagnoses and migrates Blender Python API breakage across versions 4.2 to 5.1+ (EEVEE_NEXT, renamed modifier types and BSDF inputs, VSE strips). Use when a bpy script errors on a newer Blender, or for breaking changes and migration.

  • blender-compositing

    Compositor nodes, post-processing, and color grading in Blender. Use for compositing workflows, render pass integration, post-processing, color correction, or when user mentions "compositor," "post-process," "color grade," or "render passes.

  • blender-controlnet-passes

    Renders ControlNet conditioning passes from a Blender scene for AI image and video generation - grey clay, normalized depth, cryptomatte EXR, optional wireframe. Use when preparing depth, edge or clay inputs for video models, or crypto mattes for comp.

  • blender-geometry-nodes

    Procedural modeling using Geometry Nodes in Blender. Use for scattering systems, node trees, parametric design, or when user mentions "procedural," "geometry nodes," "scattering," or "instances.

  • blender-grease-pencil

    Verified Grease Pencil v3 traps on Blender 4.3+/5.1 - legacy frame.strokes, points.add, line_width and GP_* modifier ids raise errors, and Line Art silently makes 0 strokes without target layer, material and camera. Use when scripting Grease Pencil strokes, GP modifiers or Line Art.

  • blender-materials-shaders

    Creates Blender shader node trees, PBR materials and procedural textures, with EEVEE_NEXT and Cycles compatibility notes. Use for material creation, shader setups, Principled BSDF inputs, or procedural texturing of parametric geometry.

  • blender-physics-simulation

    Verified Blender 5.1 physics traps - fluid domains default to REPLAY so bake_all writes 1 frame, rigid bodies read wrong unless frames step in order or are baked, obj.collision is None without a COLLISION modifier, particles exist only on the evaluated object, free plus re-bake in one call crashed t

  • blender-rendering

    EEVEE_NEXT and Cycles rendering, lighting, and render optimization in Blender. Use for rendering setup, lighting, render settings, or when user mentions "render," "lighting," "EEVEE," "Cycles," or "materials.

  • blender-sculpting

    Verified Blender 5.1 sculpting traps - setting Multires levels clamps to 0 (use multires_subdivide), the sculpt mask is the .sculpt_mask point attribute (not a vertex group, not sculpt_mask), shading id is MATERIAL, edge-scan smoothing stalls big grids. Use when scripting Multires, sculpt masks or t

View source on GitHub

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