claudecodex

vfx-core

Foundation package - install first. Cross-application skills and agents: search, documentation, testing, Python, planning, skill/agent creation, git safety guardrails, and session wrap-up. Registers core MCP servers (brave-search, context7, desktop-commander).

17 on GitHubby Rob Williamsv2.11.1MITupdated 4 days agoVFX
/

Plugin vfx-core from marketplace vfx-agent-toolkit in sideshowroberto/vfx-agent-toolkit. Commands read from the repo's manifest — 4 days ago.

This plugin runs code on your machine — its hooks fire automatically on events like tool use. The exact commands are listed below; read them before installing.

What it installs

Skills (14)

  • brave-search

    Researches VFX topics with Brave Search - MCP web search for filtered URL lists, an LLM Context script for deep research with extracted page content, and image search for references. Use when searching for tutorials, docs, errors, plugins or software updates.

  • development-management

    Runs Specification-Driven Development (spec-kit) workflows - agent creation, constitutional governance, roadmaps, specs and validation. Use when creating or auditing agents, writing a constitution, or validating compliance.

  • gap-check

    Audits Claude's own knowledge gaps against a settled plan before building - sorts confident from guessed, researches public gaps, and lists unknowns for the user. Use after /grill-me, before a build session, or on 'gap-check' or 'check your assumptions'.

  • git-guardrails-claude-code

    Sets up a Claude Code PreToolUse hook that blocks destructive git commands (push, reset --hard, clean -f, branch -D, checkout/restore .) before they run, with a Python hook that fails closed. Use when the user wants git safety hooks or to block git push/reset in Claude Code.

  • grill-me

    Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, or mentions "grill me".

  • loop-gauntlet

    Runs a build-until-it-matches loop in a DCC - an agent rebuilds a scene from reference images, scoring renders against a human-authored rubric until a stop rule fires. Use for 'iterate until it matches', Blender set rebuilds from refs, or writing or judging such a loop prompt.

  • qwen-delegate

    Delegates tasks to the local Qwen model on Ollama so file content stays on the machine and out of Claude's context. Use for "ask Qwen" or "do this locally", NDA-safe file analysis, large-file summaries, boilerplate and BlinkScript drafts.

  • skill-creation-update

    Writes, updates and validates Claude Code skills (SKILL.md) to the house standard - one-line YAML description, no retired top-level keys, traps-first body under 500 lines, retirement outside .claude/. Use when creating a skill, fixing or migrating an old-format one, or checking skills before a sync.

  • task-observer

    Logs skill lessons (user corrections, broken rules, better workflows) to the observation log as they happen; applied only after owner review. Use when a skill is corrected, a documented rule fails, a better workflow emerges, or for "observation log" and "skill review". Session-start status comes fro

  • vfx-plan

    Plans complex VFX builds by choosing Iterative, Spec-Driven or Safety-First mode, running an adversarial plan review and writing an actionable brief. Use on "help me plan" or "vfx plan", or before any multi-file or multi-system build.

  • vfx-research

    Research VFX application APIs, errors, workflow integrations, and library examples using Brave Search and Context7. Use for Blender, Nuke, Houdini, Unreal, ComfyUI, and related development questions that need external evidence.

  • vfx-workflow

    Apply this toolkit's audited application lessons when scripting DCC scenes, running ComfyUI workflows, or preparing cross-application VFX handoffs. Use for execution and integration work; use vfx-research for documentation lookup.

  • wrap-session

    Runs the end-of-session wrap-up before clearing context - saves durable facts to memory, folds gotchas into skills, writes the session log and a handoff plan, cleans temp files. Use before /clear, when context runs low, or on "wrap up this session".

  • youtube-transcript

    Retrieve available YouTube captions with timestamps and provenance, or analyze a video from its transcript. Use for YouTube links and transcript requests; this does not watch video frames or transcribe uncaptained audio.

Subagents (4)

  • documentation-specialist

    Index-driven documentation updates for VFX application projects. Reads DOCUMENTATION_INDEX.md to understand structure, maintains consistency across related files, updates progress trackers, and creates session summaries. Use with "update documentation," "document session," or "index-driven update.

  • python-specialist

    Python specialist for systematic multi-file work. Use when applying agent-skill templates ({{PLACEHOLDER}} substitution), batch search/replace or migrating code patterns across files, parameterizing per-asset scripts into one generic script, adding type hints (mypy strict, Protocols, TypedDict), con

  • search-specialist

    Expert VFX research specialist using Brave Search API for technical documentation, tutorials, problem-solving, and industry intelligence across Unreal Engine, Blender, Houdini, Nuke, and ComfyUI

  • testing-specialist

    Testing and validating Python scripts, skill scripts, and agent outputs. Use when requests include "test", "validate", "verify", "check", or "pytest". Validates JSON outputs, error handling, script independence, and generates test reports. Proactively invoked after refactoring to ensure functionalit

Hooks (1)

  • SessionStart

    python "${CLAUDE_PLUGIN_ROOT}/skills/task-observer/scripts/observe_hook.py"

View source on GitHub

More from sideshowroberto/vfx-agent-toolkit

All 10 plugins →

seedance-vfx

claudecodex

Seedance 2.0 video generation direction: prompt writing, camera, lighting, motion, characters, style, VFX, troubleshooting, and production recipes.

17 skills

17

blender-vfx

claudecodex

Blender VFX pipeline via the official Blender MCP (blender.org): modeling, animation, materials, geometry nodes, physics, rendering, sculpting, grease pencil, and ControlNet pass rendering for AI generation.

11 skills

17

comfyui-node-dev

claudecodex

ComfyUI custom node development: V3 API node structure, schemas, datatypes, inputs/outputs, execution lifecycle, frontend extensions, V1-to-V3 migration, and packaging/publishing.

9 skills

17

nuke-vfx

claudecodex

Nuke compositing pipeline: node graphs, BlinkScript, Cattery AI inference, Python scripting, and tiling tool.

5 skills · 1 MCP server

17

houdini-vfx

claudecodex

Houdini VFX pipeline: procedural generation, USD/Solaris, VEX, Python automation, HDA creation.

4 skills · 1 MCP server

17

unreal-vfx

claudecodex

Unreal Engine 5.8 VFX pipeline via the native UE MCP (ModelContextProtocol plugin + VibeUE toolsets): Blueprint automation, PCG, actor operations, Sequencer, Python scripting.

4 skills · 1 MCP server

17

Similar plugins

pixelfx

claude

A skill for pixel art effects and sprite animations: use, recolor and export the library's effects, or draft, render, look at and refine new ones until they look hand-animated.

1 skill

patch-gg/pixelfx 7,235

Game engine. A lead and thirteen specialists that drive Unity 6.3 LTS on macOS through batch mode, a live editor, and command-line builds: architecture, gameplay, 2D, animation, UI, VFX, shaders, rendering and lighting, world building, performance, mobile, Web, pipeline automation. Every procedure was run live in Unity 6.3.

179 skills

scenario-labs/skills 3,744

Create animated music videos with Fal generation, p5 motion graphics, audio editing, and Swift VFX.

1 skill · 1 MCP server

makevoid/motion-graphics-music-video-skill 226

Author real-time game VFX as code for Effekseer and verify them in real Godot renders; video-model flipbooks and a Unity (URP) pipeline.

2 skills

kanaworksai-hue/effekseer-vfx-skill 165

pixelfx

claude

A skill for pixel art effects and sprite animations: use, recolor and export the library's effects, or draft, render, look at and refine new ones until they look hand-animated.

1 skill

bayshier/pixelfx-zh 82

Real-time shaders for games: Godot shading language, vertex and fragment stages, common effects, post-processing, and shader performance.

1 skill · 1 command · 1 agent

HermeticOrmus/claude-code-game-development 79

Maintain vfx-core?

This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.

claude & codex plugins10 plugins