claudecodex

houdini-vfx

Houdini VFX pipeline: procedural generation, USD/Solaris, VEX, Python automation, HDA creation.

17 on GitHubby Rob Williamsv1.3.0MITupdated 4 days agoVFX
/

Plugin houdini-vfx from marketplace vfx-agent-toolkit in sideshowroberto/vfx-agent-toolkit. Commands read from the repo's manifest — 4 days ago.

This plugin runs code on your machine — it starts local MCP servers. The exact commands are listed below; read them before installing.

What it installs

Skills (4)

  • houdini-hda-creation

    Verified traps for authoring and versioning Houdini Digital Assets (HDAs): version pinning, int-menu storage, delivery read-back, in-place updates. Use when building, versioning or updating an HDA, or comparing two versions of one.

  • houdini-python-automation

    Verified traps for scripting Houdini with hou/hython: ROP frame ranges, object_merge transforms, fake export formats, spare parms, Python SOP code, display-node read-back. Use when scripting Houdini, exporting geometry from hython, or verifying a scripted build.

  • houdini-solaris-usd

    Verified traps for Solaris, Karma and USD export in Houdini: how light and camera values land on the stage, time samples, instance proxies, loose points, GeomSubsets, savestyle. Use when authoring or checking a LOP stage, Karma lights, or a USD export.

  • houdini-vex-programming

    Verified Houdini VEX traps for wrangles - find() return value, deferred set*attrib writes, empty group patterns, nearpoints self-hits, stale chs() after spare parms, bare globals from Python. Use when writing or debugging a wrangle whose result looks wrong with a clean cook.

MCP servers (1)

  • houdini

    runs: uv run python ${HOUDINI_MCP_SERVER_PATH}

View source on GitHub

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