blender-model
claudeCreate production-ready Blender models as .blend files in a shared model library, decomposed into reusable components with varied non-primitive geometry and a shared material palette.
1 skill
Iteratively find visual reference images on the user's personal Pinterest account via Chrome, refining the search with the user's feedback until the references match what they have in mind, then save the confirmed set to a board on their profile. Use when the user asks for a reference, visual reference, mood/inspiration image, or "what does X look like" for a design, model, scene, or prop.
Plugin reference-lookup from marketplace ferdinand-skills in ffremming/claude-skills. Commands read from the repo's manifest — 1 month ago.
reference-lookupIteratively find visual reference images on the user's personal Pinterest account via Chrome, refining the search with the user's feedback until the references match what they have in mind, then save the confirmed set to a board on their profile. Use when the user asks for a reference, visual refere
Create production-ready Blender models as .blend files in a shared model library, decomposed into reusable components with varied non-primitive geometry and a shared material palette.
1 skill
Add or change a creature, NPC, enemy, turret or mount in the SpaceGame Unity project — the module-composed AgentController stack, factions and targeting, perception, and the animator contract that stops feet skating. Part of the four spacegame-* plugins, which cross-reference each other; install them together.
1 skill
Add or fix a usable item in the SpaceGame Unity project — artifacts, gadgets, spells, scanners, throwables and deployables: UsableItem subclasses, the InventoryItem asset, the prefab that is held item and world pickup at once, and network-prefab registration. Part of the four spacegame-* plugins, which cross-reference each other; install them together.
1 skill
Wire a system up for multiplayer in the SpaceGame Unity project — the NetMessaging channel, network prefab registration, ownership versus server authority, and proving behaviour on a real client instead of a host. Part of the four spacegame-* plugins, which cross-reference each other; install them together.
1 skill
Make something survive save/quit/load in the SpaceGame Unity project — savers and adapters, identity-keyed world records, runtime-spawned entities, deferred cross-object references, and how to prove a round trip. Part of the four spacegame-* plugins, which cross-reference each other; install them together.
1 skill
Development work in a Unity project — C# gameplay code, scenes, prefabs, model imports, and the Unity MCP connection.
1 skill
Collection of example skills demonstrating various capabilities including skill creation, MCP building, visual design, algorithmic art, internal communications, web testing, artifact building, Slack GIFs, and theme styling
19 skills
Comprehensive PR review agents specializing in comments, tests, error handling, type design, code quality, and code simplification
1 command · 6 agents
Professional UI/UX design intelligence for AI coding assistants. Includes searchable databases of styles, colors, typography, charts, and UX guidelines for React, Next.js, Astro, Vue, Nuxt.js, Nuxt UI, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, Jetpack Compose, Angular, Laravel, JavaFX, and Three.js.
7 skills
tasteskill 2.5.1: professional company websites at the figma.com and x.ai level, with one section per screen, real photographs, real product UI, effects kept for tech and gaming pages, and a real-browser checker and finish gate.
1 skill
Design fluency for frontend development. 1 skill with 24 commands (/impeccable polish, /impeccable audit, /impeccable critique, etc.) and curated anti-pattern detection.
1 skill · 4 agents · hooks
Build, preview, and test UI components with Storybook.
7 skills
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