blender-model
claudeCreate production-ready Blender models as .blend files in a shared model library, decomposed into reusable components with varied non-primitive geometry and a shared material palette.
1 skill
Development work in a Unity project — C# gameplay code, scenes, prefabs, model imports, and the Unity MCP connection.
Plugin unity-workflow from marketplace ferdinand-skills in ffremming/claude-skills. Commands read from the repo's manifest — 1 month ago.
unity-workflowHow to do development work in a Unity project — writing C# gameplay code, building systems, wiring scenes and prefabs, importing models, and using the Unity MCP connection safely. Use this skill whenever work touches a Unity project in any way: writing or refactoring MonoBehaviours, adding a gamepla
Create production-ready Blender models as .blend files in a shared model library, decomposed into reusable components with varied non-primitive geometry and a shared material palette.
1 skill
Iteratively find visual reference images on the user's personal Pinterest account via Chrome, refining the search with the user's feedback until the references match what they have in mind, then save the confirmed set to a board on their profile. Use when the user asks for a reference, visual reference, mood/inspiration image, or "what does X look like" for a design, model, scene, or prop.
1 skill
Add or change a creature, NPC, enemy, turret or mount in the SpaceGame Unity project — the module-composed AgentController stack, factions and targeting, perception, and the animator contract that stops feet skating. Part of the four spacegame-* plugins, which cross-reference each other; install them together.
1 skill
Add or fix a usable item in the SpaceGame Unity project — artifacts, gadgets, spells, scanners, throwables and deployables: UsableItem subclasses, the InventoryItem asset, the prefab that is held item and world pickup at once, and network-prefab registration. Part of the four spacegame-* plugins, which cross-reference each other; install them together.
1 skill
Wire a system up for multiplayer in the SpaceGame Unity project — the NetMessaging channel, network prefab registration, ownership versus server authority, and proving behaviour on a real client instead of a host. Part of the four spacegame-* plugins, which cross-reference each other; install them together.
1 skill
Make something survive save/quit/load in the SpaceGame Unity project — savers and adapters, identity-keyed world records, runtime-spawned entities, deferred cross-object references, and how to prove a round trip. Part of the four spacegame-* plugins, which cross-reference each other; install them together.
1 skill
Persistent memory for Claude Code: the next session starts where the last one left off.
29 skills · 1 MCP server · hooks
Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your coding agent's context.
1 MCP server
AI memory system — mine projects and conversations into a searchable palace. 47 MCP tools, auto-save hooks, guided setup.
3 skills · 6 commands · 1 MCP server · hooks
Reliable automation, in-depth debugging, and performance analysis in Chrome using Chrome DevTools and Puppeteer
8 skills · 1 MCP server
Code intelligence powered by a knowledge graph. Provides execution flow tracing, blast radius analysis, and augmented search across your codebase.
12 skills · 1 MCP server · hooks
daisyUI Blueprint MCP server - (Needs paid license)
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