blender-model
claudeCreate production-ready Blender models as .blend files in a shared model library, decomposed into reusable components with varied non-primitive geometry and a shared material palette.
1 skill
Add or fix a usable item in the SpaceGame Unity project — artifacts, gadgets, spells, scanners, throwables and deployables: UsableItem subclasses, the InventoryItem asset, the prefab that is held item and world pickup at once, and network-prefab registration. Part of the four spacegame-* plugins, which cross-reference each other; install them together.
Plugin spacegame-artifact from marketplace ferdinand-skills in ffremming/claude-skills. Commands read from the repo's manifest — 1 month ago.
spacegame-artifactUse when adding or fixing a usable item in this Unity project — a new artifact, gadget, spell, scanner, throwable, potion, deployable, hand tool or weapon-like equippable that occupies a hotbar slot and fires on the Use button. Also use when an existing artifact works for the host but does nothing f
Create production-ready Blender models as .blend files in a shared model library, decomposed into reusable components with varied non-primitive geometry and a shared material palette.
1 skill
Iteratively find visual reference images on the user's personal Pinterest account via Chrome, refining the search with the user's feedback until the references match what they have in mind, then save the confirmed set to a board on their profile. Use when the user asks for a reference, visual reference, mood/inspiration image, or "what does X look like" for a design, model, scene, or prop.
1 skill
Add or change a creature, NPC, enemy, turret or mount in the SpaceGame Unity project — the module-composed AgentController stack, factions and targeting, perception, and the animator contract that stops feet skating. Part of the four spacegame-* plugins, which cross-reference each other; install them together.
1 skill
Wire a system up for multiplayer in the SpaceGame Unity project — the NetMessaging channel, network prefab registration, ownership versus server authority, and proving behaviour on a real client instead of a host. Part of the four spacegame-* plugins, which cross-reference each other; install them together.
1 skill
Make something survive save/quit/load in the SpaceGame Unity project — savers and adapters, identity-keyed world records, runtime-spawned entities, deferred cross-object references, and how to prove a round trip. Part of the four spacegame-* plugins, which cross-reference each other; install them together.
1 skill
Development work in a Unity project — C# gameplay code, scenes, prefabs, model imports, and the Unity MCP connection.
1 skill
Unity's official plugin for Claude Code, with curated skills for game development, monetization, and performance optimization.
Unity game development with C# scripting, Minecraft server plugin development with Bukkit/Spigot APIs
2 skills · 2 agents
Unity's official plugin for Claude Code, with curated skills for game development, monetization, and performance optimization.
33 skills
Meeting discipline. Cost-gates every meeting before it exists (MEET / ASYNC / NOT-READY verdicts with real dollar cost incl. optional refocus overhead), builds timeboxed agendas that refuse topics without a desired outcome (decision topics first), and extracts owned action items from raw notes with ORPHAN / NO-DUE flags. Fills the meeting-hygiene gap from audit/productivity-2026-07.
1 skill · 2 commands · 1 agent
SpacetimeDB skills for building modules and clients in Rust, C#, TypeScript, C++, Unity, and Unreal, plus an MCP server that lists your databases, reads schemas, runs SQL, and calls reducers with your CLI login.
11 skills
Everything: the master router plus all 79 game-dev skills across every engine, discipline, genre, and workflow.
80 skills
This page updates itself from your repo. Add the badge to your README, or get it Featured to pin it above the organic results with a followed link to your site.