claude

spacegame-multiplayer

Wire a system up for multiplayer in the SpaceGame Unity project — the NetMessaging channel, network prefab registration, ownership versus server authority, and proving behaviour on a real client instead of a host. Part of the four spacegame-* plugins, which cross-reference each other; install them together.

0 on GitHubby Ferdinandv1.0.0updated 2 months agogamedev
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Plugin spacegame-multiplayer from marketplace ferdinand-skills in ffremming/claude-skills. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • spacegame-multiplayer

    Use when adding netcode to an existing single-player system in SpaceGame, or when a feature works for the host but not for clients — an object spawns only for the host, an `[Rpc]` does nothing, a client's player falls through the world or stands hundreds of metres from the spawn point, a door/mount/

View source on GitHub

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Make something survive save/quit/load in the SpaceGame Unity project — savers and adapters, identity-keyed world records, runtime-spawned entities, deferred cross-object references, and how to prove a round trip. Part of the four spacegame-* plugins, which cross-reference each other; install them together.

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Maintain spacegame-multiplayer?

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