claude

spacegame-agent

Add or change a creature, NPC, enemy, turret or mount in the SpaceGame Unity project — the module-composed AgentController stack, factions and targeting, perception, and the animator contract that stops feet skating. Part of the four spacegame-* plugins, which cross-reference each other; install them together.

0 on GitHubby Ferdinandv1.0.0updated 2 months agogamedev
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Plugin spacegame-agent from marketplace ferdinand-skills in ffremming/claude-skills. Commands read from the repo's manifest — 1 month ago.

What it installs

Skills (1)

  • spacegame-agent

    Use when adding or changing a creature, NPC, enemy, animal, turret, mount, or AI behaviour in the SpaceGame Unity repo — a new AgentController prefab, a new IBehaviourModule / IFacingModule, faction and FactionRelationshipTable wiring, TargetingProfile or AgentTargeting tuning, PerceptionModule / Al

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Add or fix a usable item in the SpaceGame Unity project — artifacts, gadgets, spells, scanners, throwables and deployables: UsableItem subclasses, the InventoryItem asset, the prefab that is held item and world pickup at once, and network-prefab registration. Part of the four spacegame-* plugins, which cross-reference each other; install them together.

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Wire a system up for multiplayer in the SpaceGame Unity project — the NetMessaging channel, network prefab registration, ownership versus server authority, and proving behaviour on a real client instead of a host. Part of the four spacegame-* plugins, which cross-reference each other; install them together.

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Make something survive save/quit/load in the SpaceGame Unity project — savers and adapters, identity-keyed world records, runtime-spawned entities, deferred cross-object references, and how to prove a round trip. Part of the four spacegame-* plugins, which cross-reference each other; install them together.

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Development work in a Unity project — C# gameplay code, scenes, prefabs, model imports, and the Unity MCP connection.

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