blender-model
claudeCreate production-ready Blender models as .blend files in a shared model library, decomposed into reusable components with varied non-primitive geometry and a shared material palette.
1 skill
Add or change a creature, NPC, enemy, turret or mount in the SpaceGame Unity project — the module-composed AgentController stack, factions and targeting, perception, and the animator contract that stops feet skating. Part of the four spacegame-* plugins, which cross-reference each other; install them together.
Plugin spacegame-agent from marketplace ferdinand-skills in ffremming/claude-skills. Commands read from the repo's manifest — 1 month ago.
spacegame-agentUse when adding or changing a creature, NPC, enemy, animal, turret, mount, or AI behaviour in the SpaceGame Unity repo — a new AgentController prefab, a new IBehaviourModule / IFacingModule, faction and FactionRelationshipTable wiring, TargetingProfile or AgentTargeting tuning, PerceptionModule / Al
Create production-ready Blender models as .blend files in a shared model library, decomposed into reusable components with varied non-primitive geometry and a shared material palette.
1 skill
Iteratively find visual reference images on the user's personal Pinterest account via Chrome, refining the search with the user's feedback until the references match what they have in mind, then save the confirmed set to a board on their profile. Use when the user asks for a reference, visual reference, mood/inspiration image, or "what does X look like" for a design, model, scene, or prop.
1 skill
Add or fix a usable item in the SpaceGame Unity project — artifacts, gadgets, spells, scanners, throwables and deployables: UsableItem subclasses, the InventoryItem asset, the prefab that is held item and world pickup at once, and network-prefab registration. Part of the four spacegame-* plugins, which cross-reference each other; install them together.
1 skill
Wire a system up for multiplayer in the SpaceGame Unity project — the NetMessaging channel, network prefab registration, ownership versus server authority, and proving behaviour on a real client instead of a host. Part of the four spacegame-* plugins, which cross-reference each other; install them together.
1 skill
Make something survive save/quit/load in the SpaceGame Unity project — savers and adapters, identity-keyed world records, runtime-spawned entities, deferred cross-object references, and how to prove a round trip. Part of the four spacegame-* plugins, which cross-reference each other; install them together.
1 skill
Development work in a Unity project — C# gameplay code, scenes, prefabs, model imports, and the Unity MCP connection.
1 skill
AI-powered codebase understanding — analyze, visualize, and explain any project
9 skills · 10 agents · hooks
Open-source AI job search that runs locally in your AI coding CLI: scan job portals, evaluate listings into a structured A-H report with a 1-5 score, tailor your CV, track applications
5 skills · hooks
Rewrite AI-sounding text so it reads like the writer without changing what it says.
1 skill
AI memory system — mine projects and conversations into a searchable palace. 47 MCP tools, auto-save hooks, guided setup.
3 skills · 6 commands · 1 MCP server · hooks
Perform AI code review on Git diffs — supports workspace changes, branch ranges, and single commits with concurrent per-file analysis, codebase search, and deep context-aware review.
2 commands
Eval-gated LLM fine-tuning lifecycle (LoRA/QLoRA, DPO, GRPO/RLVR, vision SFT, quantized export). Use when fine-tuning an open-weights model end-to-end: building the eval harness first, selecting method and model, preparing data, training with Unsloth or TRL, gating checkpoints, and exporting GGUF/FP8.
10 skills · 2 commands · 3 agents
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