claudecodex

maya-vfx

Maya pipeline via MCP: scene control, geometry creation, materials (Arnold/USD), transforms, and FBX import/export.

17 on GitHubby Rob Williamsv1.0.5MITupdated 4 days agoVFX
/

Plugin maya-vfx from marketplace vfx-agent-toolkit in sideshowroberto/vfx-agent-toolkit. Commands read from the repo's manifest — 4 days ago.

What it installs

Skills (2)

  • maya-materials

    Creates and assigns Maya materials via MCP - Arnold aiStandardSurface, Lambert, Blinn and USD Preview Surface. Use for shader creation, texture assignment, assigning materials to geometry or look dev in Maya.

  • maya-scene

    Queries and edits a live Maya scene via the MCP commandPort - objects, transforms, hierarchy, attributes, selection, FBX import/export. Use for listing scene contents, creating geometry, parenting, setting transforms or exporting FBX from Maya.

Subagents (1)

  • maya-specialist

    Maya scene control, rigging, modeling, and animation automation via MCP. Auto-triggers on .ma/.mb files, maya.cmds, pymel, rigging, blend shapes, joints, and deformers. Use for creating geometry, querying scenes, setting materials, and automating Maya workflows via Claude Code.

View source on GitHub

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