one-button-game-builder
claudecodexDesign and improve compact one-button games from mechanic through gameplay validation.
9 skills
Extract reusable agent skills, refine workflows from execution evidence, recover specifications, and validate agent evaluation methods.
Plugin agent-workflow-engineering from marketplace agentic-gamedev-skills in abagames/agentic-gamedev-skills. Commands read from the repo's manifest — 26 days ago.
critiquing-own-responseReviews the agent's own immediately preceding response as an advisory pass, surfacing assumptions, reasoning gaps, alternatives, and unverified claims. Use ONLY when the user explicitly asks for self-critique, critical thinking, or challenges to the agent's prior answer. Do not use for normal follow
dispatching-agent-workRoutes a user's request to a separate task, subagent, automation, or current agent with an appropriate model role, reasoning effort, and workspace isolation. Use when the user or an authoritative instruction asks to dispatch, delegate, orchestrate, enter dispatch mode, run work in another session, s
extracting-agent-skillsDistills reusable agent procedures, validation loops, debugging methods, tool-use patterns, and decision rules from completed, paused, abandoned, or failed projects. Use when closing or archiving a project, reducing side-project sprawl, or when asked to harvest project knowledge into reusable agent
extracting-spec-design-laddersReverse-engineers existing source code into a two-layer artifact ladder — a concrete reproduction spec (preserves behavior-affecting constants, same-tick ordering, input edges, collision/threshold semantics; drops cosmetics) and an abstract design doc (intentionally omits reproduction detail and rec
gating-by-blind-restorationValidates that one abstraction layer (a spec, design doc, schema, contract, or generated artifact) is self-sufficient by spawning an ISOLATED sub-agent that sees only that layer and must reconstruct the adjacent layer, returning pass / weak-pass / fail. Use when checking whether an extracted or gene
gating-expensive-batch-workSplits a batch of expensive per-item agent work into a cheap reversible pass over every item and an expensive irreversible pass, separated by a method-freeze checkpoint. Use when running one costly procedure over many items (evaluations, migrations, audits, labeling, benchmark or fixture constructio
generating-semantic-game-mutantsInjects controlled, game-specific semantic defects — timing/order, identity and lifecycle, scoring and economy, persistence/save, RNG/determinism, input buffering, animation-gameplay sync, content/configuration — into a game or its trace reducer, and records a withheld manifest of intended defect me
migrating-agents-md-to-control-flowAudits repositories that rely heavily on AGENTS.md, CLAUDE.md, copilot instructions, or similar agent instruction files, then migrates repeatable workflows into skills, mandatory checks into scripts/hooks/CI, and leaves only stable repo context, policy, and workflow entrypoints in repo instructions.
refining-workflows-from-artifactsRefines a reusable agent workflow based on an actual execution result, review, failure, or simulation output. Classifies problem causes (task/execution/workflow/evaluation/capability-boundary/output-format/overconstraint) before proposing the smallest workflow diff. Use when the user wants to improv
Design and improve compact one-button games from mechanic through gameplay validation.
9 skills
Verify gameplay rules and implementation coverage, localize reproducible defects, and validate repairs with scoped evidence.
5 skills
Develop 1978–1985 arcade concepts and finish playable games with rounds, scoring, pixel assets, and era-authentic procedural audio.
5 skills
Design and scaffold Godot mini-games with headless workflows, web export preparation, and procedural sound effects.
4 skills
Build crisp-game-lib mini-games, set up licensed game typography, and verify browser runtime health and mechanic conformance.
4 skills
Explore, adversarially test, and curate game concepts before material implementation investment.
3 skills
Matt Pocock's agent skills for real engineering (grilling, spec/ticket flows, TDD, code review, domain modelling and more).
39 skills
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
Official Next.js skills: adopt and optimize Cache Components, adopt Partial Prefetching, and verify runtime behavior against a running dev server.
6 skills
Persistent memory for Claude Code: the next session starts where the last one left off.
29 skills · 1 MCP server · hooks
tasteskill 2.5.1: professional company websites at the figma.com and x.ai level, with one section per screen, real photographs, real product UI, effects kept for tech and gaming pages, and a real-browser checker and finish gate.
1 skill
Open-source AI job search that runs locally in your AI coding CLI: scan job portals, evaluate listings into a structured A-H report with a 1-5 score, tailor your CV, track applications
5 skills · hooks
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