agent-workflow-engineering
claudecodexExtract reusable agent skills, refine workflows from execution evidence, recover specifications, and validate agent evaluation methods.
9 skills
Verify gameplay rules and implementation coverage, localize reproducible defects, and validate repairs with scoped evidence.
Plugin gameplay-debugging-toolkit from marketplace agentic-gamedev-skills in abagames/agentic-gamedev-skills. Commands read from the repo's manifest — 26 days ago.
adversarially-validating-game-repairsStress-tests an already-written game bug fix with adversarial cases selected from the state, timing, identity, lifecycle, persistence, and input surfaces the patch can actually reach, then returns a PatchEvidence record covering fail-to-pass, relevant pass-to-pass, inverse-case, invariant, and untes
auditing-gameplay-implementation-coverageAudits a stateful game's specification, phase/state machine, implementation, presentation, and tests for scenario-specific omissions such as one phase missing an input alias, one actor skipping a rule, a state change lacking HUD feedback, an event lacking audio, or a lifecycle boundary failing to re
implementing-gameplay-invariantsTranslates game design prose into engine-neutral implementation invariants and validation checks. Use when implementing or reviewing game mechanics where idle, hold-only, mashing, spam, safe waiting, or repeated scoring pulses must be prevented from dominating skilled play.
localizing-game-state-divergenceLocalizes a reproducible gameplay defect to the first tick at which game state violates an invariant, by replaying a deterministic repro case and scanning a per-event observation trace (or bisecting only when replay is costly and the oracle is monotone), then reporting the first divergent event toge
verifying-turn-based-gamesVerifies two-player strict-alternating-turn games via a pure-function engine contract and bot-ladder / WP-tension metrics. Use when designing or implementing board/card games that need replay, search, bot ladders, win-rate analysis, tension metrics, or decision-density evaluation. Skip for real-time
Extract reusable agent skills, refine workflows from execution evidence, recover specifications, and validate agent evaluation methods.
9 skills
Design and improve compact one-button games from mechanic through gameplay validation.
9 skills
Develop 1978–1985 arcade concepts and finish playable games with rounds, scoring, pixel assets, and era-authentic procedural audio.
5 skills
Design and scaffold Godot mini-games with headless workflows, web export preparation, and procedural sound effects.
4 skills
Build crisp-game-lib mini-games, set up licensed game typography, and verify browser runtime health and mechanic conformance.
4 skills
Explore, adversarially test, and curate game concepts before material implementation investment.
3 skills
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your coding agent's context.
1 MCP server
Reliable automation, in-depth debugging, and performance analysis in Chrome using Chrome DevTools and Puppeteer
8 skills · 1 MCP server
Use Alibaba Open Code Review from local Codex.
2 skills
Claude Code skill for creating and presenting Slidev slidedecks
1 skill
Code intelligence powered by a knowledge graph. Provides execution flow tracing, blast radius analysis, and augmented search across your codebase.
12 skills · 1 MCP server · hooks
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