claudecodex

gameplay-debugging-toolkit

Verify gameplay rules and implementation coverage, localize reproducible defects, and validate repairs with scoped evidence.

43 on GitHubby abagamesv0.1.2MITupdated 27 days agoDeveloper Tools
/

Plugin gameplay-debugging-toolkit from marketplace agentic-gamedev-skills in abagames/agentic-gamedev-skills. Commands read from the repo's manifest — 26 days ago.

What it installs

Skills (5)

  • adversarially-validating-game-repairs

    Stress-tests an already-written game bug fix with adversarial cases selected from the state, timing, identity, lifecycle, persistence, and input surfaces the patch can actually reach, then returns a PatchEvidence record covering fail-to-pass, relevant pass-to-pass, inverse-case, invariant, and untes

  • auditing-gameplay-implementation-coverage

    Audits a stateful game's specification, phase/state machine, implementation, presentation, and tests for scenario-specific omissions such as one phase missing an input alias, one actor skipping a rule, a state change lacking HUD feedback, an event lacking audio, or a lifecycle boundary failing to re

  • implementing-gameplay-invariants

    Translates game design prose into engine-neutral implementation invariants and validation checks. Use when implementing or reviewing game mechanics where idle, hold-only, mashing, spam, safe waiting, or repeated scoring pulses must be prevented from dominating skilled play.

  • localizing-game-state-divergence

    Localizes a reproducible gameplay defect to the first tick at which game state violates an invariant, by replaying a deterministic repro case and scanning a per-event observation trace (or bisecting only when replay is costly and the oracle is monotone), then reporting the first divergent event toge

  • verifying-turn-based-games

    Verifies two-player strict-alternating-turn games via a pure-function engine contract and bot-ladder / WP-tension metrics. Use when designing or implementing board/card games that need replay, search, bot ladders, win-rate analysis, tension metrics, or decision-density evaluation. Skip for real-time

View source on GitHub

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