claudecodex

retro-arcade-game-finisher

Develop 1978–1985 arcade concepts and finish playable games with rounds, scoring, pixel assets, and era-authentic procedural audio.

43 on GitHubby abagamesv0.1.3MITupdated 27 days agoDeveloper Tools
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Plugin retro-arcade-game-finisher from marketplace agentic-gamedev-skills in abagames/agentic-gamedev-skills. Commands read from the repo's manifest — 26 days ago.

What it installs

Skills (5)

  • arcadifying-mini-games

    Converts a working mini-game into a complete arcade game by adding round structure, ceremony screens (READY / round clear / death / game over), a score economy (extends, round bonuses, initials entry, high-score table), and jingle/SE separation. Use when a playable game with a verified core loop sti

  • building-era-authentic-game-audio

    Designs, implements, and validates a complete game-specific procedural audio system inspired by late-1970s to mid-1980s arcade and console hardware, including BGM loops, adaptive cues, sound effects, jingles, event wiring, synthesis adapters, arbitration, and automated audio-contract tests. Use for

  • designing-retro-arcade-sound-kits

    Designs and validates event-driven retro-arcade sound kits (SFX + jingles) where game code emits abstract event names and an adapter/synth layer maps and plays them. Use when authoring a per-game arcade sound set, deciding which moments need a one-shot SE vs a jingle vs no sound, keeping SEs from dr

  • generating-dot-assets

    Generates transparent pixel-art object assets from a subject and target pixel size using a host-provided image-generation tool, chroma-key removal, pixelization, exact canvas fitting, and PNG validation. Use for game objects, sprites, props, item icons, and diorama layers. Requires Codex's built-in

  • generating-retro-arcade-concepts

    Batch-generates, evaluates, and specs multiple fixed-screen arcade game concepts in the style of 1978-1985 cabinets (default profile: 1980-1983). Use for a concept slate or for turning era constraints into ranked concepts and implementation specs. For one already-chosen concept, use designing-mini-g

View source on GitHub

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