agent-workflow-engineering
claudecodexExtract reusable agent skills, refine workflows from execution evidence, recover specifications, and validate agent evaluation methods.
9 skills
Develop 1978–1985 arcade concepts and finish playable games with rounds, scoring, pixel assets, and era-authentic procedural audio.
Plugin retro-arcade-game-finisher from marketplace agentic-gamedev-skills in abagames/agentic-gamedev-skills. Commands read from the repo's manifest — 26 days ago.
arcadifying-mini-gamesConverts a working mini-game into a complete arcade game by adding round structure, ceremony screens (READY / round clear / death / game over), a score economy (extends, round bonuses, initials entry, high-score table), and jingle/SE separation. Use when a playable game with a verified core loop sti
building-era-authentic-game-audioDesigns, implements, and validates a complete game-specific procedural audio system inspired by late-1970s to mid-1980s arcade and console hardware, including BGM loops, adaptive cues, sound effects, jingles, event wiring, synthesis adapters, arbitration, and automated audio-contract tests. Use for
designing-retro-arcade-sound-kitsDesigns and validates event-driven retro-arcade sound kits (SFX + jingles) where game code emits abstract event names and an adapter/synth layer maps and plays them. Use when authoring a per-game arcade sound set, deciding which moments need a one-shot SE vs a jingle vs no sound, keeping SEs from dr
generating-dot-assetsGenerates transparent pixel-art object assets from a subject and target pixel size using a host-provided image-generation tool, chroma-key removal, pixelization, exact canvas fitting, and PNG validation. Use for game objects, sprites, props, item icons, and diorama layers. Requires Codex's built-in
generating-retro-arcade-conceptsBatch-generates, evaluates, and specs multiple fixed-screen arcade game concepts in the style of 1978-1985 cabinets (default profile: 1980-1983). Use for a concept slate or for turning era constraints into ranked concepts and implementation specs. For one already-chosen concept, use designing-mini-g
Extract reusable agent skills, refine workflows from execution evidence, recover specifications, and validate agent evaluation methods.
9 skills
Design and improve compact one-button games from mechanic through gameplay validation.
9 skills
Verify gameplay rules and implementation coverage, localize reproducible defects, and validate repairs with scoped evidence.
5 skills
Design and scaffold Godot mini-games with headless workflows, web export preparation, and procedural sound effects.
4 skills
Build crisp-game-lib mini-games, set up licensed game typography, and verify browser runtime health and mechanic conformance.
4 skills
Explore, adversarially test, and curate game concepts before material implementation investment.
3 skills
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
AI music generation via Cognitum Music (cogmusic MCP) — compose lyrics/prompts, generate tracks, separate stems, extract MIDI, and master through your own music.cognitum.one account
7 skills · 1 command · 2 agents
Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your coding agent's context.
1 MCP server
Use Alibaba Open Code Review from local Codex.
2 skills
Claude Code skill for creating and presenting Slidev slidedecks
1 skill
Code intelligence powered by a knowledge graph. Provides execution flow tracing, blast radius analysis, and augmented search across your codebase.
12 skills · 1 MCP server · hooks
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