agent-workflow-engineering
claudecodexExtract reusable agent skills, refine workflows from execution evidence, recover specifications, and validate agent evaluation methods.
9 skills
Design and improve compact one-button games from mechanic through gameplay validation.
Plugin one-button-game-builder from marketplace agentic-gamedev-skills in abagames/agentic-gamedev-skills. Commands read from the repo's manifest — 26 days ago.
auditing-game-screen-readabilityAudits what a running game's screen shows at the moments that matter, by capturing frames at gameplay events and at forced coincidences and checking them for overlapping or occluded text, indicators too faint, too small, or too brief to read, HUD elements whose meaning an isolated reader cannot name
designing-mini-gamesDesigns original, compact mini-games — rules, controls, scoring, hazards, and difficulty curves — for any input scheme, including one-button (tap / hold / release) games. Use when defining a new mini-game concept, converting creative constraints or seeds into mechanics, choosing an input scheme, che
designing-minimal-game-rulesTurns an abstract game-design seed into a minimal discrete-state rule system by generating conflict-axis candidates, stress-testing with Rule Breaker and Strategy Breaker roles, then reducing to the smallest surviving core. Use when designing a compact turn-based or step-based game that must work wi
directing-game-visualsDirects readable, coherent game visuals. Use when defining visual hierarchy, palette roles, screen composition, event feedback, or reducing generic AI-looking game art without relying on HUD text.
evaluating-gameplay-balanceEvaluates and improves gameplay balance from telemetry in any engine. Use when comparing monotonous vs exploratory play, diagnosing death/spawn/scoring/input issues, setting difficulty, timer, or pacing targets with human-limited simulated players, calibrating those players against a person's replay
gating-intent-legibilityMeasures whether a player who was never told the rules can read a game's intent off the screen, by sampling scenes from a recorded run and having an isolated agent that has not seen the design or source name the goal, the options, and the risk. Use when a game runs and its mechanics are verified but
implementing-gameplay-invariantsTranslates game design prose into engine-neutral implementation invariants and validation checks. Use when implementing or reviewing game mechanics where idle, hold-only, mashing, spam, safe waiting, or repeated scoring pulses must be prevented from dominating skilled play.
maximizing-game-feelImproves the tactile satisfaction (\"game feel\") of action games whose visuals are functional but flat. Use when a game runs correctly but feels lifeless; applies to players, enemies, obstacles, projectiles, and items.
refining-game-prototypesDrives a first playable game build through a staged refinement loop — structure, difficulty and progression, presentation, cleanup — by answering measurable questions about what play consists of, running scheduled blind-spot checks, applying one fix at a time without waiting for a reviewer, and keep
Extract reusable agent skills, refine workflows from execution evidence, recover specifications, and validate agent evaluation methods.
9 skills
Verify gameplay rules and implementation coverage, localize reproducible defects, and validate repairs with scoped evidence.
5 skills
Develop 1978–1985 arcade concepts and finish playable games with rounds, scoring, pixel assets, and era-authentic procedural audio.
5 skills
Design and scaffold Godot mini-games with headless workflows, web export preparation, and procedural sound effects.
4 skills
Build crisp-game-lib mini-games, set up licensed game typography, and verify browser runtime health and mechanic conformance.
4 skills
Explore, adversarially test, and curate game concepts before material implementation investment.
3 skills
Core skills library for Claude Code: TDD, debugging, collaboration patterns, and proven techniques
15 skills · hooks
Scaffold, validate, and publish new Claude Code plugins with proper structure
3 skills · 1 command · 1 agent
Up-to-date documentation lookup. Pull version-specific documentation and code examples directly from source repositories into your coding agent's context.
1 MCP server
Use Alibaba Open Code Review from local Codex.
2 skills
Claude Code skill for creating and presenting Slidev slidedecks
1 skill
Code intelligence powered by a knowledge graph. Provides execution flow tracing, blast radius analysis, and augmented search across your codebase.
12 skills · 1 MCP server · hooks
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