claudecodex

game-concept-workbench

Explore, adversarially test, and curate game concepts before material implementation investment.

43 on GitHubby abagamesv0.1.1MITupdated 27 days agoDeveloper Tools
/

Plugin game-concept-workbench from marketplace agentic-gamedev-skills in abagames/agentic-gamedev-skills. Commands read from the repo's manifest — 26 days ago.

What it installs

Skills (3)

  • curating-game-concept-portfolio

    Curates a supplied set of game ideas into a small mechanically diverse portfolio by normalizing prose into mechanism signatures, clustering structural duplicates, excluding demonstrated hard failures, comparing available evidence without treating missing data as zero, and selecting for coverage rath

  • exploring-game-design-space

    Explores a broad game-design space by generating structurally varied concepts, attacking obvious failures, mutating promising mechanisms, and returning a small set of distinct testable hypotheses without ranking speculative fun. Use for open-ended game ideation, mechanic-space exploration, game-jam

  • stress-testing-game-concepts

    Audits one or more game concepts, rule specs, or early prototypes adversarially for unreachable goals, dominant simple policies, agency collapse, irrelevant mechanics, reward exploits, and unsupported design claims while separating demonstrated defects from uncertainty. Use to challenge an existing

View source on GitHub

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